01:48:35 -!- Pipian has joined #Cochineal 01:48:36 -!- ChanServ set mode +o on Pipian 02:08:40 -!- Pipian-Work has joined #Cochineal 02:08:40 -!- ChanServ set mode +o on Pipian-Work 03:02:04 -!- Pipian-Work has left #Cochineal [Quit: Pipian-Work] 03:11:18 -!- Puyopuyo has joined #Cochineal 03:11:18 -!- ChanServ set mode +o on Puyopuyo 03:16:56 -!- Pipian-Work has joined #Cochineal 03:16:56 -!- ChanServ set mode +o on Pipian-Work 03:32:09 -!- Pipian-Work has left #Cochineal [Quit: Pipian-Work] 04:36:18 And now of course people are starting to see that, no, Ars Technica was right and the initial high scores were typical game-news review inflation 04:42:30 Ahahaha 04:42:31 Wow 04:42:43 "I just called Amazon and they're telling me that some or all of their keys were rendered invalid by EA due to some server issues and EA is placing the blame on chargebacks and keeps referring people back to Amazon. Supposedly my game should re-appear when EA unfucks themselves." 04:43:27 So never? 04:43:33 One would assume 04:43:50 But glitches and bugs coming out the wazoo at this point 04:44:31 Stacking buildings, weird terrain glitches, suspicions that the system is actually just DRM and not actually online processing, shitty agent design, etc. 04:44:38 It is just DRM. 04:44:49 Someone from Maxis pretty much said "they could patch in an offline mode" 04:44:58 Given that sims are failing the traveling salesmen problem... 04:45:03 It's telling that the Sim City 4 thread keeps getting bumped above the Sim City thread in these game discussion forums 04:45:56 Well that's NP-complete anyway so I wouldn't expect them to solve that 04:46:54 http://www.youtube.com/watch?v=yySa34R0D_4 04:46:55 SimCity | Suicidal Cars? :: 1:02 :: ★★★★★ :: 11,406 Views :: 258 Ratings 04:47:02 Three buildings stacked on top of each other 04:47:52 You can demolish buildings in nearby cities 04:49:01 "Unless I've misunderstood the GDC slides, the agents really don't know where they're ultimately headed beyond the next targeted intersection, and they just keep following roads until they hit an empty sink." 04:50:18 I'm pretty sure that even SC2K simulated "pathfinding" better, and that was just dumb cellular automata 04:50:43 That is pretty much exactly how the agents work. 04:50:50 They're just like any utility. 04:50:57 They flood forward until they find a gap, and then they fill it. 04:51:14 Anyway, I'm falling asleep, so I'm out. Have a good night! 04:51:16 Well I don't know their definition of agent 04:51:30 But in theory an agent could plot a path if they actually wanted to 04:51:33 (It's a loaded term) 04:55:19 -!- Puyopuyo has left #Cochineal [Ping timeout: 240 seconds] 15:15:08 -!- Pipian-Work has joined #Cochineal 15:15:09 -!- ChanServ set mode +o on Pipian-Work 16:43:36 -!- Pipian-Work has left #Cochineal [Quit: Pipian-Work] 16:44:02 -!- Pipian-Work has joined #Cochineal 16:44:02 -!- ChanServ set mode +o on Pipian-Work 19:27:20 -!- Pipian-Work has left #Cochineal [Quit: Pipian-Work] 19:43:35 -!- Pipian-Work has joined #Cochineal 19:43:35 -!- ChanServ set mode +o on Pipian-Work 22:38:28 -!- Pipian-Work has left #Cochineal [Quit: Pipian-Work] 22:42:18 -!- nathanbp1 has joined #Cochineal 22:43:44 -!- nathanbp has left #Cochineal [Ping timeout: 240 seconds]