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Continuums are designed to mark the relation of several series together despite different names. For example, Gundam W and Gundam Seed would both be from the Gundam Continuum. If the anime isn't from a continuum, don't check this box.
Type of Song denotes the type of song being uploaded. For the more 'obscure' types:
Action/Platformer games usually include such games as Super Mario Bros. and Sonic the Hedgehog.
Adventure games usually include an element of discovery and include such games as Myst and the Monkey Island series.
Board & Card Games include any simulations of games that exist in real life, such as Risk, Chess, Go, Solitare, Poker, etc.
Classic Arcade games include those games originally released for arcade that are not easily classifiable (e.g. Asteroids, Frogger, Pac-Man)
Fighting games are fairly straight-forward. Some examples include the Mortal Kombat series and the Street Fighter series.
Party games are those games which are primarily oriented for parties, such as the Mario Party series.
Puzzle games include both traditional pen-and-paper puzzles like Sudoku and classic puzzle games like Tetris and Puyo Puyo.
Racing games primarily focus on racing, usually cars, but sometimes other vehicles, like in Diddy Kong Racing.
Rhythm and Singing games are particularly well known for requiring some sort of rhythm to perform well, and often heavily feature songs. Bemani games are the best known series of this genre.
Dancing games are straight-forwardly explained and do not feature MAKING music as an element. Examples include the Dance Dance Revolution series and Para Para Paradise.
Singing games are straight-forwardly explained and may be more like graded karaoke games. Examples include Karaoke Revolution.
RPG games are a catch-all categories for all games that heavily involve statistics of characters, often involving battle.
Action RPG games are a combination of action games with the statistical elements of RPGs. Examples include Kingdom Hearts.
Strategic RPG games differ from tactical games in so far as they more heavily feature a broader strategy while playing versus tactical RPGs. Ogre Battle is an example of a Strategic RPG.
Tactical RPG games usually differ from traditional RPGS in so far as positions of the characters may be easily changed and may affect damage made, ranges of attacks, and damage incurred. Examples inclue the Disgaea series and the Final Fantasy Tactics series.
Traditional RPGs are turn-based, feature no tactical movement of characters (other than perhaps swapping which ones are active) in limited battles. Many Square and Enix games are of this type, such as the Final Fantasy series and the Dragon Quest series.
Scroller games may scroll vertically or horizontally and may occasionally allow for movement backwards. Their primary focus, however, is in beating up or destroying enemies coming from one or two-sides of the screen. Some scroller games are called shooters, though they are not considered so for this page.
Space scrollers, like Gradius and Star Fox, involve space flight and constant firefights and scrolling.
Historical scrollers usually involve World War I or World War II scenarios where one is a fighter pilot scrolling and destroying enemy fighters.
Unlike other fighting games, beat 'em ups usually involve neverending streams of enemies attacking the player from one or two sides of the screen. Examples include River City Ransom.
Shooters usually involve controlling a single character shooting at enemies with a projectile weapon (usually a gun). For space-based firefight-type games like Star Fox, see Scroller.
First Person shooters are well known shooters featuring a first-person interface. Well-known examples include the Half-Life, Doom, and Quake series, among many others.
Light Gun Shooters are also first-person in nature, but differ in that they heavily feature a light gun element instead of keyboard or standard controller arrangement. As a result, most light gun shooters do NOT have any control over character movement and merely aim for a high hit ratio.
Simulation games aim to accurately simulate some aspect of reality, be it a company, city, mecha, or fighter plane. Goal-based god-like simulation games belong in Strategy, not Simulation.
Realistic vehicle simulations are those which feature real vehicles as a basis for design. Examples include many fighter jet simulations, the Flight Simulator series, and others, but NOT racing games.
Fictional vehicle simulations typically involve realistic simulation of some non-existent vehicle. An example of this genre is Mechwarrior.
Sandbox simulations are generally open-ended and have no goals. These are often simulations that lack definitive goals. Examples of this category include many of the games in the Maxis Sim-game series.
Sports games are fairly well defined, being computerized versions of popular physical sports, with or without a basis in real-life league play.
Strategy games are more goal-oriented than other games, while still being more open-ended. Many of them are well known as war games or world-building games.
Real-time Strategy games are well known for being as they are: real-time, not turn-based. Hence, split-second decisions may make or break the game. Blizzard is well known for real-time strategies with their Starcraft and Warcraft series.
Turn-based Strategy games, in contrast to real time strategy games, allow for some longer-term strategy and micromanaging by having turns. Well known examples include many hex-based war games. Civilization-style games belong in World-building however.
World-Building games may be real time, but are often turn-based. The Civilization series is a fine exampel of this genre.
This category includes any games that are rather unique and fit in with no category given or known, Accoriding to some, Katamari Damacy may fit under this category, and the Pokemon Stadium/Colosseum series as well.
In contrast to the miscellaneous category, the othre category allows for specifying a broader category that a game belongs to if it is missing.