@prefix charms: <http://www.pipian.com/rdf/exalted/charms/> .
@prefix exalt: <http://www.pipian.com/rdf/exalted/ontology#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .

charms:ThereIsNoWind a exalt:ComboOKCharm ;
    exalt:martialAbility exalt:thrown ;
#    exalt:mirrorCharm charms:PulseOfThePrey ;
    exalt:prereq rdf:nil ;
# TODO: Fix apostrophes in Solars, arrows
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The s heart knows the s path. She spends three motes and fires a single flawless shot, regardless of distance, visibility, weather and other prevailing conditions. This Charm nullifies all penalties, except wound and multiple action penalties, applying to a single Archery-based attack. This Charm does not negate DVs.</p><p>If the Solar has Essence 3 or higher, she can spend two additional motes and this Charm will increase the Range of her weapon to her maximum visibility range.</p></div>"""^^rdf:XMLLiteral ;
#Solararrow
    exalt:martialDescription "The Essence 3+ upgrade does not apply to Thrown." ;
    rdfs:comment """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm does not negate DVs.</p><p><em>Martial:</em> Thrown. The Essence 3+ upgrade does not apply to Thrown.</p></div>"""^^rdf:XMLLiteral .

charms:ForcefulArrow exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Essence imbues the s arrow with great force. This Charm supplements an Archery-based attack. If the attack hits and rolls even one die of damage, the s player rolls (Stamina + Resistance) against a difficulty of (the s post-soak damage dice). On failure, the attack knocks the enemy away from the Exalt a number of yards equal to the s Essence. Objects do not get a roll, but are instead knocked back automatically if (the raw damage x 50) exceeds the s weight in pounds.</p><p>If an attack enhanced by this Charm strikes its target and rolls even one die of damage, the target is automatically knocked back (archer's Essence x 3) yards without opportunity to resist. A character who has learned the Charm Lightning Strikes Twice may apply the effects of that Charm to a knockback caused by ForcefulArrow. See <cite>Ink Monkeys, Vol. 33</cite> for the Charm Lightning Strikes Twice.</p></div>"""^^rdf:XMLLiteral ;
#objectExaltattackenemyLawgiver
    rdfs:comment """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If an attack enhanced by this Charm strikes its target and rolls even one die of damage, the target is automatically knocked back (archer's Essence x 3) yards without opportunity to resist. A character who has learned the Charm Lightning Strikes Twice may apply the effects of that Charm to a knockback caused by ForcefulArrow. See <cite>Ink Monkeys, Vol. 33</cite> for the Charm Lightning Strikes Twice.</p></div>"""^^rdf:XMLLiteral .

charms:TranceOfUnhesitatingSpeed exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perAttack "2"^^xsd:integer ] ] ,
      [ a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perAttack "3"^^xsd:integer ] ] ;
    exalt:prereq rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The ideal archer flows with soft and unhesitating grace through the motions of firing her weapon. This Charm is a magical flurry of two or more Archery-based attacks. Each attack costs two motes, including the first, and the Exalt can buy up to (her permanent Essence + 1) attacks. This Charm lets the Solar make these attacks regardless of the s Rate, without multiple action penalties, and with a DV penalty equal to the highest penalty for any one attack.</p><p>Some Archery weapons, such as firewands and siege crossbows, are difficult to fire rapidly. Characters using Trance of Unhesitating Speed with a weapon that has a Rate less than 1 must spend three motes rather than two motes on each attack.</p><p>This Charm need not be Obvious if the character does not exceed the normal Rate of the bow, but it can be Obvious at any time if the activating character desires.</p></div>"""^^rdf:XMLLiteral ;
#weapon
    rdfs:comment """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Each shot normally costs two motes; weapons such as firewands or siege crossbows cost three motes.</p></div>"""^^rdf:XMLLiteral .

charms:ArrowStormTechnique exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "5"^^xsd:integer ] ;
        exalt:willpower [
            a exalt:WillpowerCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] .

charms:FlashingVengeanceDraw a exalt:PermanentCharm ;
    exalt:martialReadyAbility exalt:martialArts , exalt:melee , exalt:thrown ;
#    exalt:mirrorCharm charms:DoomDrawnAndImminent ;
#    exalt:duration exalt:Permanent ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>To assault the Chosen of the Unconquered Sun is folly. Their retribution is swift and terrible. The Exalt must have an Archery weapon available for use to invoke this Charm, but it need not be in her hands. This Charm enhances the Join Battle action, giving the Solar a number of bonus successes on the Join Battle roll equal to her Essence. This Charm immediately and reflexively draws and readies an available Archery weapon.</p><p>If the character rolls the highest Join Battle result at the start of the fight, the first attack he makes following Join Battle is unexpected. The Solar must gain the highest result; ties spoil this effect.</p></div>"""^^rdf:XMLLiteral ;
    rdfs:comment """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If the character rolls the highest Join Battle result at the start of the fight, the first attack he makes following Join Battle is unexpected. The Solar must gain the highest result; ties spoil this effect.</p><p><em>Martial-ready:</em> Martial Arts, Melee, Thrown.</p></div>"""^^rdf:XMLLiteral .

charms:SummoningTheLoyalBow a exalt:ComboOKCharm ;
    exalt:mergedCharm charms:SummoningTheLoyalSteel ;
#    exalt:mirrorCharm charms:BanishedBowArsenal ;
    rdfs:comment """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Merged:</em> Summoning the Loyal Steel (Melee).</p></div>"""^^rdf:XMLLiteral .

charms:ImmaculateGoldenBow exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar shapes his Essence into a deadly bow. Each bow has an appearance unique to the Exalt who conjures it. It has a Range of 300 yards. It has Rate and Accuracy equal to the s permanent Essence score. It inflicts lethal damage, and its damage bonus is also equal to the s permanent Essence. (The raw lethal damage of each shot equals [the s Strength + Essence + extra successes + any bonus from arrows].)</p><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding her Immaculate Golden Bow. The character must be in battle to benefit from the one mote drip. She may only ben- efit from one drip from weaponry at a time.</p><p>Additionally, the bow consumes mundane ammunition at half the rate</div> usualthough the exact trick of it confounds the eyes of observers, the s quiver is preternaturally well- stocked.</p></div>"""^^rdf:XMLLiteral ;
    rdfs:comment """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding her Immaculate Golden Bow. The character must be in battle to benefit from the one mote drip. She may only ben- efit from one drip from weaponry at a time.</p><p>Additionally, the bow consumes mundane ammunition at half the rate</div> usualthough the exact trick of it confounds the eyes of observers, the s quiver is preternaturally well- stocked.</p></div>"""^^rdf:XMLLiteral .
#charactercharacterLawgiver
#Solar

charms:SolarFlareMethodology exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar shapes his Essence into a firewand. Each such weapon has an appearance unique to the Exalt who conjures it. It has a Range of 15 yards. It has Rate 2 and Accuracy equal to s permanent Essence score. Its raw damage equals 16L, plus extra successes.</p><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding her firewand. The character must be in battle to ben- efit from the one mote drip. She may only benefit from one drip from weaponry at a time.</p><p>Additionally, the firewand consumes firedust at half the usu- al rate, capable of producing a fully-powered shot with only half the usual firedust.</p></div>"""^^rdf:XMLLiteral ;
    rdfs:comment """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding her firewand. The character must be in battle to ben- efit from the one mote drip. She may only benefit from one drip from weaponry at a time.</p><p>Additionally, the firewand consumes firedust at half the usu- al rate, capable of producing a fully-powered shot with only half the usual firedust.</p></div>"""^^rdf:XMLLiteral .
#Lawgiver

charms:RainOfFeatheredDeath exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perDuplicate "1"^^xsd:integer ] ] ,
      [ a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perDuplicate "3"^^xsd:integer ] ] ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Essence multiplies the force of the s blow. This Charm creates duplicates of the s Archery-based attack, usually meaning that one arrow or firewand charge becomes several in flight. The Solar spends one mote per duplicate attack and can create up to (her permanent Essence score) duplicate attacks. Treat the original attack and all duplicates as a single attack when making attack and defense rolls, but if they hit, calculate the damage for each attack separately. If Rain of Feathered Death is used with ammunition costing more than one dot of Resources per shot or placed in a Combo with Charms that enhance the s damage, the cost for this Charm increases to three motes per duplicate. All duplicates fade after the attack.</p></div>"""^^rdf:XMLLiteral ;
#arrowExaltLawgiver
    rdfs:comment """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Basic duplication costs one mote per duplicate, or three motes if duplicating ammunition costing more than one dot of Resources or if in a Combo with Charms which enhance the s damage.</p></div>"""^^rdf:XMLLiteral .
#shot

