@prefix charms: <http://www.pipian.com/rdf/exalted/charms/> .
@prefix exalt: <http://www.pipian.com/rdf/exalted/ontology#> .
@prefix rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns#> .
@prefix bibo: <http://purl.org/ontology/bibo/> .
@prefix dcterms: <http://purl.org/dc/terms/> .

charms:ThereIsNoWind a exalt:ComboOKCharm ;
    exalt:martialAbility exalt:thrown ;
    exalt:mirrorCharm charms:PulseOfThePrey ;
    exalt:prereq rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar’s heart knows the arrow’s path. She spends three motes and fires a single flawless shot, regardless of distance, visibility, weather and other prevailing conditions. This Charm nullifies all penalties, except wound and multiple action penalties, applying to a single Archery-based attack. This Charm does not negate DVs.</p><p>If the Solar has Essence 3 or higher, she can spend two additional motes and this Charm will increase the Range of her weapon to her maximum visibility range.</p></div>"""^^rdf:XMLLiteral ;
    exalt:martialDescription "The Essence 3+ upgrade does not apply to Thrown." ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm does not negate DVs.</p><p><em>Martial:</em> Thrown. The Essence 3+ upgrade does not apply to Thrown.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "187" ;
        bibo:pageEnd "187" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "16" ;
        bibo:pageEnd "16" ] .

charms:ForcefulArrow exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Essence imbues the Lawgiver’s arrow with great force. This Charm supplements an Archery-based attack. If the attack hits and rolls even one die of damage, the target is automatically knocked back (archer’s Essence x 3) yards without opportunity to resist.  A character who has learned the Charm Lightning Strikes Twice may apply the effects of that Charm to a knockback caused by Forceful Arrow. See <cite><a href="http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/09/01/ink-monkeys-vol-33-the-dawn-solution-part-ii.aspx">Ink Monkeys, Vol. 33</a></cite> for the Charm Lightning Strikes Twice.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If an attack enhanced by this Charm strikes its target androlls even one die of damage, the target is automatically knocked back (archer’s Essence x 3) yards without opportunity to resist. A character who has learned the Charm Lightning Strikes Twice may apply the effects of that Charm to a knockback caused by Forceful Arrow. See <cite><a href="http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/09/01/ink-monkeys-vol-33-the-dawn-solution-part-ii.aspx">Ink Monkeys, Vol. 33</a></cite> for the Charm Lightning Strikes Twice.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "187" ;
        bibo:pageEnd "187" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "16" ;
        bibo:pageEnd "16" ] .

charms:TranceOfUnhesitatingSpeed exalt:cost [ a [ owl:oneOf ( [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perAttack "2"^^xsd:integer ] ]
      [ a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perAttack "3"^^xsd:integer ] ] ) ] ] ;
    exalt:prereq rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The ideal archer flows with soft and unhesitating grace through the motions of firing her weapon. This Charm is a magical flurry of two or more Archery-based attacks. Each attack costs two motes, including the first, and the Exalt can buy up to (her permanent Essence + 1) attacks. This Charm lets the Solar make these attacks regardless of the weapon’s Rate, without multiple action penalties, and with a DV penalty equal to the highest penalty for any one attack.</p><p>Some Archery weapons, such as firewands and siege crossbows, are difficult to fire rapidly. Characters using Trance of Unhesitating Speed with a weapon that has a Rate less than 1 must spend three motes rather than two motes on each attack.</p><p>This Charm need not be Obvious if the character does not exceed the normal Rate of the bow, but it can be Obvious at any time if the activating character desires.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Each shot normally costs two motes; weapons such as firewands or siege crossbows cost three motes.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "187" ;
        bibo:pageEnd "187" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "16" ;
        bibo:pageEnd "16" ] .

charms:ArrowStormTechnique exalt:cost [ 
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "5"^^xsd:integer ] ;
        exalt:willpower [
            a exalt:WillpowerCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "187" ;
        bibo:pageEnd "188" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "16" ;
        bibo:pageEnd "16" ] .

# Should the Combo-Basic keyword be removed really?
charms:FlashingVengeanceDraw a exalt:PermanentCharm ;
    exalt:martialReadyAbility exalt:martialArts , exalt:melee , exalt:thrown ;
    exalt:mirrorCharm charms:DoomDrawnAndImminent ;
    exalt:charmDuration exalt:Permanent ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>To assault the Chosen of the Unconquered Sun is folly. Their retribution is swift and terrible. The Exalt must have an Archery weapon available for use to invoke this Charm, but it need not be in her hands. This Charm enhances the Join Battle action, giving the Solar a number of bonus successes on the Join Battle roll equal to her Essence. This Charm immediately and reflexively draws and readies an available Archery weapon.</p><p>If the character rolls the highest Join Battle result at the start of the fight, the first attack he makes following Join Battle is unexpected. The Solar must gain the highest result; ties spoil this effect.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If the character rolls the highest Join Battle result at the start of the fight, the first attack he makes following Join Battle is unexpected. The Solar must gain the highest result; ties spoil this effect.</p><p><em>Martial-ready:</em> Martial Arts, Melee, Thrown.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "188" ;
        bibo:pageEnd "188" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "16" ;
        bibo:pageEnd "16" ] .

charms:SummoningTheLoyalBow a exalt:ComboOKCharm ;
    exalt:mergedCharm charms:SummoningTheLoyalSteel ;
    exalt:mirrorCharm charms:BanishedBowArsenal ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "189" ;
        bibo:pageEnd "189" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "16" ;
        bibo:pageEnd "16" ] .

charms:ImmaculateGoldenBow exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar shapes his Essence into a deadly bow. Each bow has an appearance unique to the Exalt who conjures it. It has a Range of 300 yards. It has Rate and Accuracy equal to the Lawgiver’s permanent Essence score. It inflicts lethal damage, and its damage bonus is also equal to the character’s permanent Essence. (The raw lethal damage of each shot equals [the character’s Strength + Essence + extra successes + any bonus from arrows].)</p><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding her Immaculate Golden Bow. The character must be in battle to benefit from the one mote drip. She may only benefit from one drip from weaponry at a time.</p><p>Additionally, the bow consumes mundane ammunition at half the usual rate—though the exact trick of it confounds the eyes of observers, the Solar’s quiver is preternaturally well-stocked.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding her Immaculate Golden Bow. The character must be in battle to benefit from the one mote drip. She may only benefit from one drip from weaponry at a time.</p><p>Additionally, the bow consumes mundane ammunition at half the usual rate—though the exact trick of it confounds the eyes of observers, the Solar’s quiver is preternaturally well-stocked.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "189" ;
        bibo:pageEnd "189" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "16" ;
        bibo:pageEnd "16" ] .

charms:SolarFlareMethodology exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar shapes his Essence into a firewand. Each such weapon has an appearance unique to the Exalt who conjures it. It has a Range of 15 yards. It has Rate 2 and Accuracy equal to Lawgiver’s permanent Essence score. Its raw damage equals 16L, plus extra successes.</p><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding her firewand. The character must be in battle to benefit from the one mote drip. She may only benefit from one drip from weaponry at a time.</p><p>Additionally, the firewand consumes firedust at half the usual rate, capable of producing a fully-powered shot with only half the usual firedust.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding her firewand. The character must be in battle to benefit from the one mote drip. She may only benefit from one drip from weaponry at a time.</p><p>Additionally, the firewand consumes firedust at half the usual rate, capable of producing a fully-powered shot with only half the usual firedust.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "189" ;
        bibo:pageEnd "189" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "17" ;
        bibo:pageEnd "17" ] .

charms:RainOfFeatheredDeath exalt:cost [ a [ owl:oneOf ( [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perDuplicate "1"^^xsd:integer ] ]
      [ a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perDuplicate "3"^^xsd:integer ] ] ) ] ] ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Essence multiplies the force of the Lawgiver’s blow. This Charm creates duplicates of the Exalt’s Archery-based attack, usually meaning that one arrow or firewand charge becomes several in flight. The Solar spends three motes per duplicate attack and can create up to (her permanent Essence score) duplicate attacks. Treat the original attack and all duplicates as a single attack when making attack and defense rolls, but if they hit, calculate the damage for each attack separately. If Rain of Feathered Death is used with ammunition costing more than one dot of Resources per shot or placed in a Combo with Charms that affect the arrow’s damage, the cost for this Charm increases to three motes per duplicate. All duplicates fade after the attack.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Basic duplication costs one mote per duplicate, or threemotes if duplicating ammunition costing more than one dot of Resources or if in a Combo with Charms which enhance the shot’s damage.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "189" ;
        bibo:pageEnd "190" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "17" ;
        bibo:pageEnd "17" ] .

charms:KnockoutBlow exalt:cost [ 
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "4"^^xsd:integer ] ] ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "190" ;
        bibo:pageEnd "190" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "17" ;
        bibo:pageEnd "17" ] .

charms:ThunderclapRushAttack a exalt:SupplementalCharm ;
    a exalt:ComboOKCharm ;
    exalt:speed rdf:nil ;
    exalt:dv rdf:nil ;
    exalt:martialReadyAbility exalt:archery , exalt:melee , exalt:thrown ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>When the Solar Exalt strikes, she is swifter than lightning. The character pours Essence into quickening her actions. She then makes an unarmed Martial Arts attack. This Charm has a lower Speed and DV penalty than normal attacks.  This Charm drops a supplemented attack’s Speed to 3.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm drops a supplemented attack’s Speed to 3.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "190" ;
        bibo:pageEnd "190" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "17" ;
        bibo:pageEnd "17" ] .

charms:FistsOfIronTechnique a exalt:ReflexiveCharm ;
    a exalt:ComboOKCharm ;
    exalt:enhancement "When Solar Hero Form is active, Fists of Iron Technique does not count as a Charm use." ;
    exalt:charmDuration exalt:Action ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Enhancement:</em> When Solar Hero Form is active, Fists of Iron Technique does not count as a Charm use.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "242" ;
        bibo:pageEnd "242" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "17" ;
        bibo:pageEnd "17" ] .

charms:SledgehammerFistPunch a exalt:ComboOKCharm , exalt:ObviousCharm ;
    exalt:enhancement "When used by a Solar, this Charm costs one mote and also ignores the object’s soak." ;
    exalt:martialReadyAbility exalt:melee ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Enhancement:</em> When used by a Solar, this Charm costs one mote and also ignores the object’s soak.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "242" ;
        bibo:pageEnd "242" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "17" ;
        bibo:pageEnd "17" ] .

charms:DragonCoilTechnique a exalt:ComboOKCharm ;
    exalt:enhancement "The dice added by this Charm do not count toward the Solar’s dice caps." ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Enhancement:</em> The dice added by this Charm do not count toward the Solar’s dice caps.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "242" ;
        bibo:pageEnd "242" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "17" ;
        bibo:pageEnd "17" ] .

charms:SolarHeroForm a exalt:ComboBasicCharm , exalt:FormTypeCharm , exalt:ObviousCharm ;
    exalt:enhancement "While this Charm is active, the Solar adds his Martial Arts rating to his natural bashing and lethal soak." ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar suffuses his body with the Essence of the Sun. He becomes a paragon of strength and skill, radiant with the power of a legendary hero returned. There is nothing formal to this fighting style, but there is an unstoppable and unchallengeable grace to it. This is an honest battle art, for champions, gladiators and heroes. It was forged in the dawning of the world so that the Lawgivers could face the greatest monsters with nothing save their hands and skill and be undaunted by them.</p><p>This Charm allows the Exalt to count the successes of unarmed Martial Arts attacks twice for the purposes of determining damage. She must spend one mote reflexively in Step 7 of attack resolution each time she takes advantage of this effect. This Charm also allows the character to make an unarmed Martial Arts block against ranged and lethal attacks without a stunt.</p><p>Like Snake Form, this Charm cannot be activated at the same time as another Form Charm without first deactivating the other Form. This is the usual restriction placed on all Form-type Charms.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Like Snake Form, this Charm cannot be activated at the same time as another Form Charm without first deactivating the other Form. This is the usual restriction placed on all Form-type Charms.</p><p><em>Enhancement:</em> While this Charm is active, the Solar adds his Martial Arts rating to his natural bashing and lethal soak.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "242" ;
        bibo:pageEnd "242" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "17" ;
        bibo:pageEnd "18" ] .

charms:HeavenThunderHammer a exalt:ComboOKCharm ;
    exalt:enhancement "The target is thrown three yards for each point of pre-soak damage. At Essence 4+ the Solar may add one mote to Heaven Thunder Hammer’s activation cost in order to send the victim flashing an additional (Essence x 5) yards toward an object he can perceive. This movement occurs before the normal movement caused by Heaven Thunder Hammer begins. This additional knockback distance does not add to the damage the victim takes for yards they would have otherwise traveled, but helps to ensure that the victim strikes a solid object at the absolute beginning of his flight, even if that object is far from the point of attack. This effect expressly allows a Lawgiver to bash a rooted target into scenery within (Essence x 5) yards without actually moving the target. The target does not appear to move; rather nearby walls and trees develop giant craters as if the victim were being driven into them, while the Solar’s blows are seen to unleash devastating shockwaves that annihilate the scenery. Treat all such blows as incurring the full damage of a Heaven Thunder Hammer collision at point-blank range. Using this effect turns Heaven Thunder Hammer Obvious. Finally, the cost drops to two motes." ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Enhancement:</em> The target is thrown three yards for each point of pre-soak damage. At Essence 4+ the Solar may add one mote to Heaven Thunder Hammer’s activation cost in order to send the victim flashing an additional (Essence x 5) yards toward an object he can perceive. This movement occurs before the normal movement caused by Heaven Thunder Hammer begins. This additional knockback distance does not add to the damage the victim takes for yards they would have otherwise traveled, but helps to ensure that the victim strikes a solid object at the absolute beginning of his flight, even if that object is far from the point of attack. This effect expressly allows a Lawgiver to bash a rooted target into scenery within (Essence x 5) yards without actually moving the target. The target does not appear to move; rather nearby walls and trees develop giant craters as if the victim were being driven into them, while the Solar’s blows are seen to unleash devastating shockwaves that annihilate the scenery. Treat all such blows as incurring the full damage of a Heaven Thunder Hammer collision at point-blank range. Using this effect turns Heaven Thunder Hammer Obvious. Finally, the cost drops to two motes.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "242" ;
        bibo:pageEnd "243" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:CrashingWaveThrow a exalt:ComboOKCharm ;
    exalt:enhancement "The Solar hurls opponents (Martial Arts x 7) yards upward or (Martial Arts x 14) yards horizontally, and the cost drops to two motes." ;
    exalt:mirrorCharm charms:LashingTempestPalm ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Enhancement:</em> The Solar hurls opponents (Martial Arts x 7) yards upward or (Martial Arts x 14) yards horizontally, and the cost drops to two motes.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "243" ;
        bibo:pageEnd "243" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:OxStunningBlow a exalt:ComboOKCharm , exalt:CripplingCharm ;
    exalt:enhancement "Solars may spend as much Essence as they likewhen activating this Charm." ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Essence-driven fists of the Solar Exalted can stun even legends, giants, armored cataphractoi and monsters. The Lawgiver spends up to twice his Strength in motes and makes an unarmed Martial Arts attack. If he hits, this Charm replaces his normal damage with stunning damage. He inflicts one die of stunning damage for every mote spent on this Charm. Extra successes add to his damage as usual. Stunning damage ignores natural and armor soak, but it can be soaked with Charms. Each success on the damage roll imposes a -1 penalty to the target’s dice pools and DV for the next three actions. This is a Crippling effect (see p. 152). Stunning damage counts as stunning penalties in conjunction with Wicked Dissolve Dust.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Stunning damage counts as stunning penalties in conjunction with Wicked Dissolve Dust.</p><p><em>Enhancement:</em> Solars may spend as much Essence as they like when activating this Charm.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "243" ;
        bibo:pageEnd "243" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:HammerOnIronTechnique a exalt:ComboOKCharm ;
    exalt:enhancement "This Charm creates (Essence + 3) attacks, which may be directed at multiple targets if the Solar desires." ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Enhancement:</em> This Charm creates (Essence + 3) attacks, which may be directed at multiple targets if the Solar desires.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "243" ;
        bibo:pageEnd "243" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:ShockwaveTechnique a exalt:ComboOKCharm , exalt:CounterattackCharm , exalt:KnockbackCharm , exalt:ObviousCharm ;
    exalt:enhancement "The Solar’s opponent, when used as a weapon, has +2 accuracy and +6B damage. The attack made with this opponent may be applied to all characters within that unfortunate’s flight path." ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Enhancement:</em> The Solar’s opponent, when used as a weapon, has +2 accuracy and +6B damage. The attack made with this opponent may be applied to all characters within that unfortunate’s flight path.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "244" ;
        bibo:pageEnd "244" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:HungryTigerTechnique exalt:prereq rdf:nil ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "190" ;
        bibo:pageEnd "190" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:OneWeaponTwoBlows exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "3"^^xsd:integer ] ] ;
    a exalt:ComboOKCharm ;
    exalt:charmDuration exalt:Instant ;
    exalt:prereq rdf:nil ;
    exalt:tagline "The Solar is as swift as the first rays of dawn." ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar is as swift as the first rays of dawn. Repeat steps 7-10 when resolving the damage for this Charm, effectively damaging the opponent twice.</p></div>"""^^rdf:XMLLiteral ;
    exalt:martialAbility exalt:martialArts ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Replace the text of this Charm with the following:</em></p><p>The Solar is as swift as the first rays of dawn. Repeat steps 7-10 when resolving the damage for this Charm, effectively damaging the opponent twice.</p><p><em>Martial:</em> Martial Arts.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "191" ;
        bibo:pageEnd "191" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:PeonyBlossomAttack exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "3"^^xsd:integer ] ] ;
    exalt:melee "3"^^xsd:integer ;
    exalt:essence "2"^^xsd:integer ;
    a exalt:SimpleCharm ;
    exalt:speed "5"^^xsd:integer ;
    exalt:dv "-1"^^xsd:integer ;
    a exalt:ComboOKCharm , exalt:ObviousCharm ;
    exalt:mirrorCharm charms:UnfurlingIronLotus ;
    exalt:charmDuration exalt:Instant ;
    exalt:prereq charms:OneWeaponTwoBlows ;
    exalt:tagline "The Lawgiver moves as smoothly and rapidly as ice on hot metal, his weapon flashing in a dazzling golden arc to strike all those around him." ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Lawgiver moves as smoothly and rapidly as ice on hot metal, his weapon flashing in a dazzling golden arc to strike all those around him. The Solar makes a standard Melee attack at his full dice pool, and applies it to all enemies within three yards; each target resolves defense and damage separately.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Lawgiver moves as smoothly and rapidly as ice on hot metal, his weapon flashing in a dazzling golden arc to strike all those around him. The Solar makes a standard Melee attack at his full dice pool, and applies it to all enemies within three yards; each target resolves defense and damage separately.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "191" ;
        bibo:pageEnd "191" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:IronWhirlwindAttack exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The maneuver named the Iron Whirlwind Attack conserves Essence but requires an utmost exertion of will. This Charm is a magical flurry of many Melee-based attacks. The Exalt makes a total number of attacks equal to (her Dexterity + 1). This Charm lets the Solar make these attacks regardless of the weapon’s Rate, without multiple action penalties, and with a DV penalty equal to the highest penalty for any one attack.</p><p>At Essence 3+, the character may select to levy fewer than (Dexterity + 1) attacks against her target, to a minimum of zero attacks. She may also cancel her attack prematurely. For example, when attacking a target which has a tick-long counterattack effect, she may decide to end her flurry early to avoid further counterattacks.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>At Essence 3+, the character may select to levy fewer than (Dexterity + 1) attacks against her target, to a minimum of zero attacks. She may also cancel her attack prematurely. For example, when attacking a target which has a tick-long counterattack effect, she may decide to end her flurry early to avoid further counterattacks.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "191" ;
        bibo:pageEnd "191" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:InvincibleFuryOfTheDawn exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar burns with holy prowess in battle and moves like lightning. This Charm increases the maximum number of attacks received from Iron Whirlwind Attack by two. It may improve custom Melee extra-action Charms at the discretion of the Storyteller.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm no longer modifies Peony Blossom Attack in any way. It modifies Iron Whirlwind Attack by granting it two additional attacks (for a total of Dexterity + 3 attacks).</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "191" ;
        bibo:pageEnd "191" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:CallTheBladeMelee exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ;
    a exalt:PermanentCharm ;
    a exalt:ObviousCharm ;
    exalt:mirrorCharm charms:BladeSummoningGesture ;
    exalt:mergedCharm charms:CallTheBladeThrown ;
    exalt:charmDuration exalt:Permanent ;
    exalt:reflexiveStep rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar’s weapons know their master. The Solar holds out her hand and calls to the Essence of one of her weapons by reflexively spending one mote to activate this Charm. If the desired weapon is within (Essence x 10) yards ((Essence x 2) yards while in battle), and a flight path exists between the weapon and her hand, this Charm draws the weapon into her grasp. She must own the weapon she calls. This Charm can be used to draw and ready a sheathed weapon reflexively.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar may reflexively spend one mote to activate this Charm as described. He may only call his blade from up to (Essence x 2) yards away while in battle, however.</p><p><em>Merged:</em> Call the Blade (Thrown).</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "191" ;
        bibo:pageEnd "192" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "18" ;
        bibo:pageEnd "18" ] .

charms:SummoningTheLoyalSteel a exalt:ComboOKCharm ;
    exalt:mirrorCharm charms:VoidSheathTechnique ;
    exalt:mergedCharm charms:SummoningTheLoyalBow ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Merged:</em> Summoning the Loyal Bow (Archery).</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "192" ;
        bibo:pageEnd "192" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "19" ;
        bibo:pageEnd "19" ] .

charms:GloriousSolarSaber exalt:cost [ a [ owl:oneOf ( [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "3"^^xsd:integer ] ;
        exalt:willpower [
            a exalt:WillpowerCost ;
            exalt:perInvocation "1"^^xsd:integer ] ]
      [ a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "5"^^xsd:integer ] ;
        exalt:willpower [
            a exalt:WillpowerCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ) ] ] ;
    exalt:tagline "The Essence of the Lawgiver manifests in a gleaming blade of the sun." ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Essence of the Lawgiver manifests in a gleaming blade of the sun. This blade is always a glowing weapon that inflicts aggravated damage to creatures of darkness and sheds light as bright as a torch. The Exalt can summon this weapon to her hand from anywhere it has fallen, as a diceless, miscellaneous action.</p><p>The character defines the form of her weapon upon purchasing this Charm. Statistically, the weapon has traits equal to single or paired basic 1, 2 or 3-dot close-range orichalcum artifact weapon (such as a daiklave, grimcleaver, or direlance) of the player’s choice. Paired 1-dot weapons or a singular 2-dot weapon costs 3m. Paired 2-dot weapons or a single 3-dot weapon costs 5m. “Brawling aides” such as smashfists are not valid forms.</p><p>Players wishing to have multiple options may purchase this Charm a number of times equal to their character’s Melee score, creating a different weapon with each purchase.</p><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding Glorious Solar Saber. The character must be in battle to benefit from the one mote drip. She may only benefit from one drip from weaponry at a time.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Replace the text of this Charm with the following:</em></p><p>The Essence of the Lawgiver manifests in a gleaming blade of the sun. This blade is always a glowing weapon that inflicts aggravated damage to creatures of darkness and sheds light as bright as a torch. The Exalt can summon this weapon to her hand from anywhere it has fallen, as a diceless, miscellaneous action.</p><p>The character defines the form of her weapon upon purchasing this Charm. Statistically, the weapon has traits equal to single or paired basic 1, 2 or 3-dot close-range orichalcum artifact weapon (such as a daiklave, grimcleaver, or direlance) of the player’s choice. Paired 1-dot weapons or a singular 2-dot weapon costs 3m. Paired 2-dot weapons or a single 3-dot weapon costs 5m. “Brawling aides” such as smashfists are not valid forms.</p><p>Players wishing to have multiple options may purchase this Charm a number of times equal to their character’s Melee score, creating a different weapon with each purchase.</p><p>If the character possesses an Overdrive pool, she gains one offensive mote to that pool each action while she is actively wielding Glorious Solar Saber. The character must be in battle to benefit from the one mote drip. She may only benefit from one drip from weaponry at a time.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "192" ;
        bibo:pageEnd "192" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "19" ;
        bibo:pageEnd "19" ] .

charms:IronRaptorTechnique exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The maneuver named Iron Raptor Technique extends the Solar’s reach. Her weapon flies toward the enemy like a hungry bird of prey, then returns at the Solar’s call. This Charm is a Melee-based attack that costs two motes and can attack enemies up to (Essence x 8) yards from the Solar. If this Charm strikes its target, it inflicts automatic knockdown. If the character has learned Lightning Strikes Twice (Ink Monkeys, Vol. 33), she may activate it as soon as the knockdown occurs, catching her weapon’s hilt as she flows into her second attack. This Charm is in all other ways treated as a normal Melee attack.</p><p>If the Exalt has Essence 3 or more, she can spend two additional motes for a total cost of four motes and throw a burning arc of energy from her weapon instead of the weapon itself. This is called the “Sandstorm-Wind Attack.” It cannot be blocked without a Charm.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm inflicts automatic knockdown if it strikes its tar- get. If the character has learned Lightning Strikes Twice (Ink Monkeys, Vol. 33), she may activate it as soon as the knockdown occurs, catching her weapon’s hilt as she flows into her second attack. Sandstorm Wind Attack cannot be blocked without a Charm, rather than without a Charm or stunt.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "192" ;
        bibo:pageEnd "192" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "19" ;
        bibo:pageEnd "19" ] .

charms:BlazingSolarBolt exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "5"^^xsd:integer ] ;
        exalt:willpower [
            a exalt:WillpowerCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ;
    exalt:tagline "The Solar’s Caste mark blazes as she casts molten sunlight from her weapon." ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar’s Caste mark blazes as she casts molten sunlight from her weapon. This Charm is a Melee based attack with a pool of (Dexterity + Melee + Essence), which may stretch out to strike any opponent the Solar is able to directly perceive. This attack is unblockable and undodgeable, and ignores any cover less than 100%. It deals lethal damage with a base damage, before adding attack successes, of (the Exalt’s Strength + Willpower). This damage is aggravated against creatures of darkness.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Replace the text of this Charm with the following:</em></p><p>The Solar’s Caste mark blazes as she casts molten sunlight from her weapon. This Charm is a Melee based attack with a pool of (Dexterity + Melee + Essence), which may stretch out to strike any opponent the Solar is able to directly perceive. This attack is unblockable and undodgeable, and ignores any cover less than 100%. It deals lethal damage with a base damage, before adding attack successes, of (the Exalt’s Strength + Willpower). This damage is aggravated against creatures of darkness.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "192" ;
        bibo:pageEnd "192" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "19" ;
        bibo:pageEnd "19" ] .

charms:DippingSwallowDefense a exalt:ComboOKCharm ;
    exalt:mirrorCharm charms:ElegantFlowingDeflection ;
    exalt:martialAbility exalt:martialArts ;
    exalt:prereq rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The maneuver named Dipping Swallow Defense restores defensive advantage to a beleaguered or overextended fighter. This Charm is used in response to an attack. It allows the Exalt to negate penalties to her Melee-derived Parry DV when resolving that attack. Her Parry DV is still 0 if it’s inapplicable, but it takes no further penalties.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm negates penalties to the Exalt’s Melee-derived Parry DV.</p><p><em>Martial:</em> Martial Arts.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "192" ;
        bibo:pageEnd "193" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "19" ;
        bibo:pageEnd "19" ] .

charms:BulwarkStance a exalt:ComboBasicCharm ;
    exalt:martialAbility exalt:martialArts ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Like a terrible war machine, the Solar walks through the field of his enemy’s blades and is unmoved. This Charm negates penalties to the character's Melee-derived Parry DV until his next action. This includes penalties invoked by his own attacks. Note that the effects of inapplicability are not a “penalty” on DV.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm negates penalties to the Exalt’s Melee-derived Parry DV.</p><p><em>Martial:</em> Martial Arts.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "193" ;
        bibo:pageEnd "193" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "19" ;
        bibo:pageEnd "19" ] .

charms:FivefoldBulwarkStance a exalt:ComboOKCharm ;
    exalt:martialAbility exalt:martialArts ;
    exalt:mirrorCharm charms:EyeOfTheTempest ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The world weeps when the Chosen fall, and so, the Unconquered Sun has given them every mastery of defense. For the remainder of the scene, this Charm removes the onslaught penalty other characters’ attacks impose on the Exalt’s Melee-derived Parry DV. It also reduces the defense penalty imposed by each action the Exalt takes by one, to a minimum of zero.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm only applies its benefits to the Exalt’s Melee-derived Parry DV.</p><p><em>Martial:</em> Martial Arts.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "193" ;
        bibo:pageEnd "193" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "19" ;
        bibo:pageEnd "19" ] .

charms:SolarCounterattack a exalt:ComboOKCharm , exalt:CounterattackCharm ;
    exalt:martialReadyAbility exalt:archery , exalt:martialArts , exalt:thrown ;
    exalt:martialReadyDescription "The unblockable version of Solar Counterattack is available only to Martial Arts and Melee." ;
    exalt:mirrorCharm charms:VengefulRiposte ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Those who attack the Chosen of the Sun invite their own deaths. The Solar invokes this Charm after using her Parry DV against an attack. This Charm gives the Solar a counterattack, which is resolved in Step 9 of the initial attack’s resolution. If the Lawgiver has stocked any free reflexive attacks, she may expend one such attack as part of the three mote cost of this Charm’s activation to make her counterattack unblockable. Note the rules for counterattacks on pages 150 and 183.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>If the Lawgiver has stocked any free reflexive attacks, she may expend one such attack as part of the three mote cost of this Charm’s activation to make her counterattack unblockable.</p><p><em>Martial-ready:</em> Archery, Martial Arts, Thrown. The unblockable version of Solar Counterattack is available only to Martial Arts and Melee.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "194" ;
        bibo:pageEnd "194" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:ReadyInEightDirectionsStance a exalt:ComboBasicCharm , exalt:ObviousCharm ;
    exalt:martialAbility exalt:archery , exalt:martialArts , exalt:thrown ;
    exalt:martialDescription "The unblockable version of Ready in Eight Directions Stance is available only to Martial Arts and Melee." ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar stands ready to force back any foe. Until his next action, whenever he uses his Parry DV against an attack, this Charm provides him with the option to make a counterattack. If the Lawgiver has stocked any free reflexive attacks, she may expend one such attack as part of the three mote cost of this Charm’s activation to make her counterattack unblockable. Note the rules for counterattacks on pages 150 and 183.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>As with Solar Counterattack, the Solar may expend stockedfree reflexive attacks to make unblockable Martial Arts and Melee counterattacks.</p><p><em>Martial:</em> Archery, Martial Arts, Thrown.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "194" ;
        bibo:pageEnd "194" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:ProtectionOfCelestialBliss exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm allows the character to prepare a single invocation of the Heavenly Guardian Defense maneuver in advance. The character can have at most one invocation prepared at any given time. The character needs commit only a single mote to reserve a use of Heavenly Guardian Defense with this Charm. He can later use the Heavenly Guardian Defense against one attack of his choice, in any circumstance when using the Charm would be legitimate, paying the remainder of its cost. (For example, an Essence 5 Solar would commit 1m to reserve a Heavenly Guardian Defense use, and then pay an additional 3m to activate the defense when he wished to use it.). Preparing the Charm counts as a Charm use, but invoking its abilities later does not. The mote remains committed until the Solar uses the Charm to block a single attack.</p><p>If the Solar has Essence 6 or higher, he may prepare up to his Melee score in invocations of the Heavenly Guardian Defense, and the cost to activate that Charm is reduced to three motes.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar needs commit only a single mote to reserve a use of Heavenly Guardian Defense with this Charm. At the time Heavenly Guardian Defense is actually used, he must pay the remainder of its cost. (For example, an Essence 5 Solar would commit 1m to reserve a Heavenly Guardian Defense use, and then pay an additional 3m to activate the defense when he wished to use it.)</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "194" ;
        bibo:pageEnd "194" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:JointWoundingAttack exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "2"^^xsd:integer ] ] ;
    a exalt:ComboOKCharm, exalt:CripplingCharm ;
    exalt:prereq rdf:nil ;
    exalt:martialReadyAbility exalt:archery , exalt:martialArts , exalt:melee ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Martial-ready:</em> Archery, Martial Arts, Melee.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "195" ;
        bibo:pageEnd "195" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:ObserverDeceivingAttack exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ;
    exalt:prereq rdf:nil ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "195" ;
        bibo:pageEnd "195" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:MistOnWaterAttack exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perAction "1"^^xsd:integer ] ] ;
    a exalt:ComboOKCharm, exalt:CripplingCharm ;
    exalt:martialAbility exalt:archery ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This is a Charm of silent death that imbues the Solar’s weapon with Essence. It supplements a Thrown-based attack and supernaturally cripples its target. Targets affected by this Charm cannot speak or cry out. This Charm silences their every action. The bells they ring make no noise, and if they fall off of a wall, they will land silently. In short, their actions are not valid targets for hearing-based Awareness rolls. Should the attack kill the target, no one will notice the target’s death until the Charm expires. The corpse usually remains standing, and a combination of circumstances, dramatic necessity and perfect timing and execution on the Solar’s part keeps the target’s companions from noticing the death.</p><p>This Charm can impose silence for a number of the Solar’s actions equal to her Essence score. The Chosen must pay three motes for each action of silence she wishes to buy. The initial attack counts as an action. The Charm expires at the end of the appropriate action.</p><p>This Charm functions thanks to the icy tenor of the Solar’s killing intent. It will not function if the Solar stabs himself or an ally for the purpose of enjoying enhanced stealth.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm functions thanks to the icy tenor of the Solar’s killing intent. It will not function if the Solar stabs himself or an ally for the purpose of enjoying enhanced stealth.</p><p><em>Martial-ready:</em> Archery.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "195" ;
        bibo:pageEnd "196" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:TripleDistanceAttackTechnique exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "2"^^xsd:integer ] ] ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "196" ;
        bibo:pageEnd "196" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:CallTheBladeThrown a exalt:ObviousCharm ;
    exalt:mergedCharm charms:CallTheBladeMelee ;
    exalt:mirrorCharm charms:HungryMissileTechnique ;
    exalt:cost [ a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ;
    a exalt:PermanentCharm ;
    exalt:charmDuration exalt:Permanent ;
    exalt:reflexiveStep rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm functions exactly as the Melee version on pages 191-192, save as noted above.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>All errata to Melee version also applies to this Charm (see page 18).</p><p><em>Merged:</em> Call the Blade (Melee).</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "197" ;
        bibo:pageEnd "197" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:HeroismEncouragingPresence exalt:cost [ a [ owl:oneOf ( [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "5"^^xsd:integer ] ]
      [ a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "5"^^xsd:integer ] ;
        exalt:willpower [
            a exalt:WillpowerCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ) ] ] ;
    a exalt:ReflexiveCharm ;
    exalt:prereq rdf:nil ;
    exalt:speedInLongTicks rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Chosen radiate the confidence and surety of the Unconquered Sun. This Charm costs five motes when used in combat or social combat, or five motes, one Willpower when used in mass combat. It affects any unit or social group that the Solar commands and every ally within (Essence x 20) yards. This Charm’s targets no longer need to make Valor checks. In war, this Charm prevents rout and reduces the chance of fatigue (see p. 374).</p><p>At Essence 3+, in addition to the listed effects, whenever the Solar or an ally under the effects of Heroism-Encouraging Presence channels Valor to enhance an action, they add successes rather than dice to the action at a rate of one success for every die that would have been added. If the action succeeds, the character is automatically refunded the Willpower spent to channel Valor.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm costs five motes when used in combat or social combat, or five motes, one Willpower when used in mass combat. It renders allies fearless within a range of (Essence x 20) yards, not (Essence x 5).</p><p>At Essence 3+, in addition to the listed effects, whenever the Solar or an ally under the effects of Heroism-Encouraging Presence channels Valor to enhance an action, they add successes rather than dice to the action at a rate of one success for every die that would have been added. If the action succeeds, the character is automatically refunded the Willpower spent to channel Valor.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "197" ;
        bibo:pageEnd "198" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:ElusiveDreamDefense exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Like a dream slipping from a waking man’s grasp, the Solar eludes others’ attempts to chain his mind. The Solar uses this Charm in response to an attempt at mental influence, be it natural or unnatural. In addition to its core effects, this Charm perfectly negates that attempt at influence.</p><p>This Charm defends the character against mental influence by forging an instant, sorcerously charged Intimacy (see boxed text) to an idea or ideal that protects him. For the purposes of this Charm, this Intimacy might be enmity with the person attempting influence, contempt for that person or loyalty to something that the influence would make him betray. This effect is optional if the character already has such an Intimacy. If he has a preexisting one that is applicable, the magic can bolster it to inviolability instead. Characters observing the Solar when this Charm is used can make a reflexive (Perception + Investigation) roll against a difficulty of the character’s Temperance to notice the newborn or newly renewed enmity, loyalty or disdain. The Solar genuinely accepts the Intimacy to which he commits himself with this Charm, although the player decides how much weight he gives it compared to his other ideas, plans, loyalties and goals. At the end of the story, the Essence charge dissipates from the Intimacy, and it is no longer a perfect defense, though the character may maintain it for later use, the sake of the memory or out of genuine feeling. Note that motes committed to this Charm are committed for the rest of the story.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Charm lists a duration of Instant (Story). This means that the motes are committed for the rest of the story.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "200" ;
        bibo:pageEnd "201" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] .

charms:AdamantSkinTechnique exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Driven by her purpose and her Virtues, the Exalt becomes invincible. The Solar invokes this Charm immediately before the damage of a physical attack or similar effect is rolled. This Charm is a perfect defense against the raw and final damage of the attack, reducing it to zero after all other effects. Damage added to an attack after soak is applied, such as by Fire and Stones Strike, cannot harm a character who activates Adamant Skin Technique. This Charm has one of the Four Flaws of Invulnerability (see p. 194).</p><p>Solars who know this charm may pay two experience points to permanently upgrade its capabilities so that it and Iron Skin Concentration are considered to be the same Charm for the purpose of Charm activations and Combos.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>As a point of clarification, this Charm (and its Abyssal mirror Wounds Mean Nothing) reduces the raw and final damage of an incoming attack or similar phenomenon to zero after all other modifiers and effects. Damage added to an attack after soak is applied, such as by Fire and Stones Strike, cannot harm a character who activates Adamant Skin Technique.</p></div><div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Solars who know the Charm Heavenly Guardian Defense may pay two experience points to permanently upgrade its capabilities so that it and Dipping Swallow Defense are considered to be the same Charm for the purpose of Charm activations and Combos. The same upgrade is available for the Abyssal mirrors of these Charms.</p><p>The same upgrade is available for the same price for Seven Shadow Evasion (linking it to Shadow Over Water) and their Abyssal mirrors, Adamant Skin Technique (linking it to Iron Skin Concentration), and, for the Lunar Exalted, Flowing Body Evasion (linking it to Golden Tiger Stance).</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "207" ;
        bibo:pageEnd "207" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "20" ;
        bibo:pageEnd "20" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:GloriesUnconqueredSun ;
        bibo:pageStart "23" ;
        bibo:pageEnd "23" ] .

charms:EssenceGatheringTemper exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "0"^^xsd:integer ] ] ;
    a exalt:PermanentCharm ;
    a exalt:DawnFavoredCharm , exalt:OverdriveCharm , exalt:NativeCharm ;
    exalt:reflexiveStep rdf:nil ;
    exalt:charmDuration exalt:Permanent ;
    exalt:tagline "The more terrible the enemies and adversities they face, the greater the power of a Solar’s spirit." ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The more terrible the enemies and adversities they face, the greater the power of a Solar’s spirit. This Charm grants the character an additional ten-mote peripheral Essence pool in accordance with the Overdrive Keyword. Whenever the Lawgiver is injured, she gains motes which are used to refill this pool: one mote for being struck by an attack without taking damage, two motes per point of bashing damage, or three motes per point of lethal or aggravated damage suffered.</p><p>Essence-Gathering Temper will only provide motes when the Solar is injured against her will; she may no more order a bound demon to assault her in order to obtain motes than she may gain them from stabbing herself. Health lost in order to pay the activation cost of a Charm likewise never produces motes.</p><p>At Essence 3+ the Solar may also refill her Overdrive pool when she perceives her allies being injured, at the same rate as though she were taking damage herself. In order to gain motes in this fashion, the Solar must directly perceive the character being injured at the moment the injury occurs, and must have a positive Intimacy toward that individual (the character’s Lunar mate also always qualifies). Finally, the injuries may not be self-inflicted, as outlined above, and may not be inflicted by the Solar herself.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p><em>Replace the text of this Charm with the following:</em></p><p>The more terrible the enemies and adversities they face, the greater the power of a Solar’s spirit. This Charm grants the character an additional ten-mote peripheral Essence pool in accordance with the Overdrive Keyword. Whenever the Lawgiver is injured, she gains motes which are used to refill this pool: one mote for being struck by an attack without taking damage, two motes per point of bashing damage, or three motes per point of lethal or aggravated damage suffered.</p><p>Essence-Gathering Temper will only provide motes when the Solar is injured against her will; she may no more order a bound demon to assault her in order to obtain motes than she may gain them from stabbing herself. Health lost in order to pay the activation cost of a Charm likewise never produces motes.</p><p>At Essence 3+ the Solar may also refill her Overdrive pool when she perceives her allies being injured, at the same rate as though she were taking damage herself. In order to gain motes in this fashion, the Solar must directly perceive the character being injured at the moment the injury occurs, and must have a positive Intimacy toward that individual (the character’s Lunar mate also always qualifies). Finally, the injuries may not be self-inflicted, as outlined above, and may not be inflicted by the Solar herself.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "207" ;
        bibo:pageEnd "207" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

charms:ElementResistingPrana exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm enhances the character’s Hardship-Surviving Mendicant Spirit. When using that Charm, the character now becomes immune to environmental hazards. She can survive in a bonfire, underwater, in a volcano’s caldera or in a pool of boiling acid, all with ease. She takes damage or suffers Poison, Crippling or Sickness effects only when directly inflicted upon her by some character’s action.</p><p>Environmental damage inflicted via Charms, spells, etc. are replicating natural environmental damage, but it isn’t actually natural. These are supernatural assaults that are directly inflicted upon characters. So, for example, Dragon Vortex Attack would, in fact, be able to inflict damage to someone under the aegis of Element-Resisting Prana.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Environmental damage inflicted via Charms, spells, etc. are replicating natural environmental damage, but it isn’t actually natural. These are supernatural assaults that are directly inflicted upon characters. So, for example, Dragon Vortex Attack would, in fact, be able to inflict damage to someone under the aegis of Element-Resisting Prana.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "210" ;
        bibo:pageEnd "210" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

# TODO: How to handle this?  (prob. 4 new charms)
charms:ImmanentSolarGlory a exalt:NativeCharm , exalt:ObviousCharm ;
    exalt:mirrorCharm exalt:EssenceEngorgementTechnique ;
    exalt:prereq rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar draws strength from the harmonious governance of Creation. The greater the social structure he commands, the more Essence he may wield. This Charm allows the Solar to recover motes by tending to the affairs of a kingdom, organization or social or military unit he leads. Each hour spent inspiring the people or performing administrative tasks allows the Solar to recover motes equal to the unit’s Magnitude.</p><p>In addition, each purchase of this Charm increases the character’s Peripheral Essence pool by 10 motes. This Essence cannot be committed to an artifact. The character cannot recover this Essence normally—he can refill this pool only through the technique above and with Essence-recovery Charms. The player may purchase this Charm a total number of times equal to the Exalt’s Essence.</p><p>This Charm is available in the War, Performance, Larceny and Bureaucracy Abilities. Each purchase of this Charm from any Ability counts towards the maximum total of (Essence) purchases. This errata applies equally to the Abyssal Mirror (page 56).</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm is available in the War, Performance, Larceny and Bureaucracy Abilities. Each purchase of this Charm from any Ability counts towards the maximum total of (Essence) purchases. This errata applies equally to the Abyssal Mirror (page 56).</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "218" ;
        bibo:pageEnd "218" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

charms:WoundMendingCareTechnique exalt:prereq rdf:nil ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Solar physicians can speed a patient’s recovery from even the most terrible wounds. This Charm supplements a dramatic action to treat, monitor and tend to the patient. This action requires one hour spent without a stunt or a Charm. The Solar’s player rolls (Intelligence + Medicine). This Charm replaces the normal benefits of medical care, instead allowing the target to recover a number of lethal or bashing health levels equal to the number of successes at the end of the treatment. If the target spends the day resting, the target recovers a number of additional lethal and bashing health levels equal to the Solar’s permanent Essence. No patient can benefit from this Charm more than once per day.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The patient recovers health levels at the end of the treatment, not at the end of the day.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "219" ;
        bibo:pageEnd "219" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

charms:MonkeyLeapTechnique exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The heroes of the dawn leap with the grace of a flying crane and the speed of a striking hawk. For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.</p><p>Note that such a Jump is a reflexive action that may be performed only once per action on the character's action tick. This does not replace her Move actions, and she may still only Jump once per action.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>While this Charm is active, the character may reflexively Jump only once per action, on her action tick. This does not replace her Move actions, and she may still only Jump once per action.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "223" ;
        bibo:pageEnd "223" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

charms:SoaringCraneLeap exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Supported by Essence, the character can almost fly. Until her next action, the character can jump with a Move action instead of a miscellaneous action, and she multiplies the length of all jumps by five. This is not cumulative with the bonus of Monkey Leap Technique.</p><p>Note that such a Jump is a reflexive action that may be performed only once per action on the character's action tick. This does not replace her Move actions, and she may still only Jump once per action.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>As a point of clarification, this Charm (along with MonkeyLeap Technique) enables the character to take a Jump action reflexively on her action tick, not in place of a Move action. The character may still only Jump once per action.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "223" ;
        bibo:pageEnd "223" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

charms:LeapingDodgeMethod exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar is as elusive as a dream. The Exalt invokes this Charm after using her Dodge DV to defend against an attack. This Charm allows her to leap away from her opponent, jumping up to (10 + [Strength x Dodge]) yards vertically or (10 + [Strength x Dodge] x 2) yards horizontally. The Exalt chooses the exact direction and distance of this leap, so long as it is away from her attacker. This Charm is treated as a counterattack, even though the jump is not hostile. It reduces the character’s DV by one, it cannot be used with a counterattack, and it is resolved in Step 9 of attack resolution. Characters may not enhance the distance this Charm carries them through the use of hearthstones, artifacts, sorcery, or other Charms.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Leaping Dodge Method moves the character (10 + [Strength x Dodge]) yards vertically or (10 + [Strength x Dodge] x 2) yards horizontally. Characters may not enhance the distance this Charm carries them through the use of hearthstones, artifacts, sorcery, or other Charms.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "227" ;
        bibo:pageEnd "227" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

charms:PerfectMirror exalt:cost [
        a exalt:CharmCost ;
        exalt:essenceMotes [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "+3"^^xsd:integer ] ;
        exalt:willpower [
            a exalt:EssenceMoteCost ;
            exalt:perInvocation "1"^^xsd:integer ] ] ;
    a exalt:PermanentCharm ;
    a exalt:NoKeywordCharm ;
    exalt:speedInLongTicks rdf:nil ;
    exalt:charmDuration exalt:Permanent ;
    exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar Exalted know the secrets of others’ hearts. This Charm acts as a permanent upgrade to Flawlessly Impenetrable Disguise, changing its duration to Indefinite. In addition, by paying a three mote, one Willpower surcharge upon activation of the Charm, the character gains two additional abilities.</p><p>First, the character can halve or double his apparent Essence—as seen by creatures capable of perceiving such things—and can appear to possess a mystical trait to the extent that he can emulate its mechanical effects. For example, an Essence 4 character could disguise himself as an Essence 8 god. If that god’s hair writhes and the god floats an inch above the ground, the character convincingly models these traits. He does not actually float, however.</p><p>Second, if the character has sufficient familiarity to disguise himself as someone else and that person’s appearance is within the limits of this Charm, the character can perfectly imitate that person. Characters with ordinary senses cannot use Awareness or Investigation to see through this disguise, and even characters with inhuman sensory acuity—such as Lawgivers using All-Encompassing Sorcerer’s Sight to spot the disguise Charm or demons recognizing the master to whom they are bound—have a +4 difficulty penalty on the opposed roll to penetrate the disguise.</p><p>Note that, because ordinary Investigation cannot see through this disguise, the character has all the important distinguishing features of the imitated target—mannerisms, scent, accent and all. He does not know things that only the target can know, however, so he cannot give passwords or issue countersigns. He is flawless at covering up his ignorance when someone attempts to ferret him out, though.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm acts as a permanent upgrade to Flawlessly Impenetrable Disguise, allowing it to be activated with a three mote, one Willpower surcharge to enjoy the benefits detailed under Perfect Mirror. It also changes the duration of Flawlessly Impenetrable Disguise to Indefinite, even when activated for 7m.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "228" ;
        bibo:pageEnd "228" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

charms:SaltyDogMethod exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm assists in naval and shipboard operations, from maintaining sea legs during a storm to guiding an invasion fleet through the reefs on a foggy night. This Charm removes up to the character’s Essence in external penalties from appropriate battle, social, dramatic and military actions. This includes both penalties directly related to the naval environment, such as fog and the rolling ship, and unrelated penalties such as Poison.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>This Charm’s text is in error; DVs and MDVs are not considered external penalties and as such are not affected by the Charm. Poison would be a better example of the sort of unrelated penalties the Charm negates.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "236" ;
        bibo:pageEnd "236" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdErrata ;
        bibo:pageStart "21" ;
        bibo:pageEnd "21" ] .

charms:HeavenlyGuardianDefense exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The character invokes this Charm in response to an attack. The attack must not be unexpected, and the character must have a weapon in hand. This Charm is a parry that perfectly defends against any attack, even if it is unblockable.</p><p>Mundane weapons can break when used with this Charm. If the character uses this Charm and a mundane weapon to block an attack that inflicts at least 25L raw damage before soak, the weapon breaks (though it still successfully parries).</p><p>This Charm has one of the Four Flaws of Invulnerability (see boxed text) common to all Solar perfect defenses.</p><p>Solars who know this charm may pay two experience points to permanently upgrade its capabilities so that it and Dipping Swallow Defense are considered to be the same Charm for the purpose of Charm activations and Combos.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Solars who know the Charm Heavenly Guardian Defense may pay two experience points to permanently upgrade its capabilities so that it and Dipping Swallow Defense are considered to be the same Charm for the purpose of Charm activations and Combos. The same upgrade is available for the Abyssal mirrors of these Charms.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "193" ;
        bibo:pageEnd "193" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:GloriesUnconqueredSun ;
        bibo:pageStart "23" ;
        bibo:pageEnd "23" ] .

charms:SevenShadowEvasion exalt:description """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>The Solar hero is too quick for his enemies to land a blow. The Exalt invokes this Charm in response to an attack. The attack must not be unexpected. This Charm is a dodge that perfectly defends against the attack—even if the attack is undodgeable.</p><p>This Charm has one of the Four Flaws of Invulnerability (see p. 194).</p><p>Solars who know this charm may pay two experience points to permanently upgrade its capabilities so that it and Shadow Over Water are considered to be the same Charm for the purpose of Charm activations and Combos.</p></div>"""^^rdf:XMLLiteral ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>Solars who know the Charm Heavenly Guardian Defense may pay two experience points to permanently upgrade its capabilities so that it and Dipping Swallow Defense are considered to be the same Charm for the purpose of Charm activations and Combos. The same upgrade is available for the Abyssal mirrors of these Charms.</p><p>The same upgrade is available for the same price for Seven Shadow Evasion (linking it to Shadow Over Water) and their Abyssal mirrors, Adamant Skin Technique (linking it to Iron Skin Concentration), and, for the Lunar Exalted, Flowing Body Evasion (linking it to Golden Tiger Stance).</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "227" ;
        bibo:pageEnd "227" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:GloriesUnconqueredSun ;
        bibo:pageStart "23" ;
        bibo:pageEnd "23" ] .

charms:IronKettleBody a exalt:ComboOKCharm , exalt:ObviousCharm ;
    exalt:errata """<div xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><p>As a point of clarification, Iron Kettle Body’s Keywords are Combo-OK and Obvious.</p></div>"""^^rdf:XMLLiteral ;
    exalt:isDefinedBy [
        a bibo:Excerpt ;
        dcterms:isPartOf exalt:SecondEdCore ;
        bibo:pageStart "207" ;
        bibo:pageEnd "207" ] ,
      [ a bibo:Excerpt ;
        dcterms:isPartOf exalt:GloriesUnconqueredSun ;
        bibo:pageStart "28" ;
        bibo:pageEnd "28" ] .

