A new "sherrif" in town!

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A new "sherrif" in town!

Postby Feng » Thu Feb 04, 2016 10:42 am

A lone tumbleweed crashes and tumbles along the dusty Main Street as overhead the vultures circle around, leering hungrily at the inhabitants below. It is but another quiet day in the quiet little city known at Muffinville.

*ChooooOOOOOOOOOOOOOO CHOOOOOOOOOOOOOOOOOOOOOOOO*


Hmmmmm? A train whistle? Huh. How strange. There aren't any train tracks that run in this part of the cit-

*CRUNCH* *CRUNCH* *CRUNCH* *CRUNCH*

As if ripped from the scene of some silly Christopher Nolan movie, a massive "train" comes stampeding down the center of Main Street, chewing up asphalt and pavement while trampling under any stray and abandoned vehicle that it should happen to find underfoot!! Noxious fumes fill the air blotting out the sun and feeling pedestrian noses with the acrid smell of coal!


Gradually the mechanical monstrosity grinds to a screeching halt, stopping just mere inches from a nearby department store. With a long, steamy *siiiiiiigh* its spree of wanton collateral damage ceases.
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Re: A new "sherrif" in town!

Postby Kether » Thu Feb 04, 2016 12:29 pm

"clearly the train should have been laying down tracks infront of itself"*shakes head*
"I'M MALFEAS I CAN DO WHAT I WANT
WHATEVER I'VE GOT AM GONNA FLAUNT!
THERE'S NEVER BEEN A ROCK OFF THAT I'VE EVER LOST!"
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Re: A new "sherrif" in town!

Postby Feng » Thu Feb 04, 2016 9:30 pm

Kether wrote:"clearly the train should have been laying down tracks infront of itself"*shakes head*


Tracks? Where this train is going they won't need.... tracks"

*Hisssssssssssssss*

A burst of steam erupts from nearly every opening of the mechanical device as speakers emerge from the side of the train, belting out La Marseillaise!

"No! No! You've got the wrong track you twit!" shouts a stern voice from within the train. "We're here to conquer this territory, not to surrender unconditionally!"

The blaring music abruptly comes to a stop as the individual in charge of sound switches out the track. Shortly afterwards it switches for something a bit more mood setting as another hatch opens on top producing a tiny gold flag depicting entwined serpents.

::Excellent:: says the voice, now over the loudspeaker. ::ATTENTION, denizens of the City of Muffinville! Prepare yourselves for conquest. On behalf of the Invisible Empire of Lemuria we have come to impose Pandemonium and Disorder upon these here territories!::
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Re: A new "sherrif" in town!

Postby Abillioncats » Thu Feb 04, 2016 9:33 pm

"You know I think we already have plenty of that pandemonium and disorder around here." A man decided to point out who had up till then been merely observing. "It's kind of this town's thing."
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Re: A new "sherrif" in town!

Postby Feng » Thu Feb 04, 2016 9:39 pm

Abillioncats wrote:"You know I think we already have plenty of that pandemonium and disorder around here." A man decided to point out who had up till then been merely observing. "It's kind of this town's thing."


*Hiiiiiiiiiiiiiiiiiiissssssssssssssssssssssssssssssss*

Yet another hatch opens from the side as a particularly long periscope snakes its way out towards the nameless man, a single yellow eye scrutinizing the heckler at a rather uncomfortable range. "You there! Identify yourself! Your future overlord demands you speak!"
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Re: A new "sherrif" in town!

Postby Abillioncats » Thu Feb 04, 2016 9:42 pm

He rolls his eyes. "I'm Nathan, or Nate. Whatever you prefer. I like cats and being vaguely sarcastic."
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Re: A new "sherrif" in town!

Postby Feng » Thu Feb 04, 2016 9:45 pm

"Hmmm..... I quite like the cut of your jib, good sir. Prepare for assimilation!"

*Yet another HIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSSSSSSSSSSSSSSSS*

From the front of the train emerges a massive cannon. Slowly it cranes itself, attempting to aim at Nate.

"Would you kindly hold still, good sir. I assure you the controls are quite wonky."
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Re: A new "sherrif" in town!

Postby Abillioncats » Thu Feb 04, 2016 9:46 pm

"Sure, sure. Just watch the hair."
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Re: A new "sherrif" in town!

Postby Feng » Thu Feb 04, 2016 9:50 pm

"Such a good sport! Fire on 3! 2...."

It might just occur to Nathan that this IS in fact a cannon being aimed pointblank at his squishy parts. Even if he is the lucky sort to avoid something as inconvenient as death, it still might smart quite a bit~!

"One and a half.... One and three quarters...."
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Re: A new "sherrif" in town!

Postby Abillioncats » Thu Feb 04, 2016 9:53 pm

Nate's eyes widen slightly as he notices exactly where the cannon is aimed at. "W-Wait is this gonna hurt? Because you never mentioned the possibility of pain, or death...or a painful death..." He started to back up, his hands moving to protect his err, squishy parts.
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Re: A new "sherrif" in town!

Postby Feng » Thu Feb 04, 2016 9:55 pm

"Tut! Such cowardice is unbefitting of our new recruit! Now.... where was I again in our little countdown, friend?"
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Re: A new "sherrif" in town!

Postby Kether » Thu Feb 04, 2016 9:57 pm

*rushes infront of nate with superior robotic speed and you know durability*"Move meatbag"
"I'M MALFEAS I CAN DO WHAT I WANT
WHATEVER I'VE GOT AM GONNA FLAUNT!
THERE'S NEVER BEEN A ROCK OFF THAT I'VE EVER LOST!"
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Re: A new "sherrif" in town!

Postby Abillioncats » Thu Feb 04, 2016 9:59 pm

Nate takes this opportunity to move as far away from the wrong end of the cannon as he can, basically the other side. "Pretty sure you were at three!"
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Re: A new "sherrif" in town!

Postby Feng » Thu Feb 04, 2016 10:00 pm

Kether wrote:*rushes infront of nate with superior robotic speed and you know durability*"Move meatbag"


"Le gasp! A rogue Automata! Don't move, recruit. I'll blast it for you!" says the mysterious man in the train as *BOOOOOM* goes the cannon!
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Re: A new "sherrif" in town!

Postby Kether » Thu Feb 04, 2016 10:04 pm

*is blasted.. maybe?*
"I'M MALFEAS I CAN DO WHAT I WANT
WHATEVER I'VE GOT AM GONNA FLAUNT!
THERE'S NEVER BEEN A ROCK OFF THAT I'VE EVER LOST!"
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