Abnormal Abductions

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Abnormal Abductions

Postby Anonymouse » Mon Feb 20, 2012 8:17 pm

"Squeak squeak..."

Abductions are hardly an unusual thing--People disappear, loved ones are contacted and informed that for a generally large sum of money that the abductee can be freed, free of harm. Sometimes, however, these abductions and their exchanges don't follow these patterns. Sometimes, they are more unusual. Abnormal.

In the suburbs of Muffinville, entire families have begun to disappear in the dark of the night, one after another after another--systematically, right down the streets, through neighborhoods, and through apartment blocks. What started as an odd occurrence has turned into a wave of terror, as households attempt to flee before they too disappear.

...Only on the eve before they flee, they too vanish, as though their timing was foreseen. Investigations have sprung up all over but to no avail. As if an NPC could hope to solve these crimes!

Who will solve this mystery and bring peace back to the suburbs of Muffinville?

"Squeak squeak..."
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Re: Abnormal Abductions

Postby Blaze » Mon Feb 20, 2012 9:05 pm

@_____@ "Sus-pish-us!"

Alex skulks onto the scene, hilariously apropos music playing as she does! She walks down one of the abandoned suburbs, eyes flicking left-to-right. Taking a magnifying glass from her coat, she peeeeeeeers at the ground with it, looking for clues!
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Re: Abnormal Abductions

Postby Kether » Tue Feb 21, 2012 12:35 am

"Bah its just aliens again. Its that time of the year"
"I'M MALFEAS I CAN DO WHAT I WANT
WHATEVER I'VE GOT AM GONNA FLAUNT!
THERE'S NEVER BEEN A ROCK OFF THAT I'VE EVER LOST!"
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Re: Abnormal Abductions

Postby Ookalf » Wed Feb 22, 2012 10:02 pm

Kether wrote:"Bah its just aliens again. Its that time of the year"

You are so insensitive... *Yoko shakes her head as she Ookalf walk onto the scene of the latest disappearances.*

Though... We don't know that it's not aliens, do we? *Yoko shoots Ookalf a look.* What? It's a fair question.
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Re: Abnormal Abductions

Postby Kether » Wed Feb 22, 2012 10:05 pm

Ookalf wrote:
Kether wrote:"Bah its just aliens again. Its that time of the year"

You are so insensitive... *Yoko shakes her head as she Ookalf walk onto the scene of the latest disappearances.*

Though... We don't know that it's not aliens, do we? *Yoko shoots Ookalf a look.* What? It's a fair question.



"Mystery solved no go kill aliens"
"I'M MALFEAS I CAN DO WHAT I WANT
WHATEVER I'VE GOT AM GONNA FLAUNT!
THERE'S NEVER BEEN A ROCK OFF THAT I'VE EVER LOST!"
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Re: Abnormal Abductions

Postby Jello Shot Mischa » Thu Feb 23, 2012 12:37 am

Anonymouse wrote:"Squeak squeak..."

Abductions are hardly an unusual thing--People disappear, loved ones are contacted and informed that for a generally large sum of money that the abductee can be freed, free of harm. Sometimes, however, these abductions and their exchanges don't follow these patterns. Sometimes, they are more unusual. Abnormal.

In the suburbs of Muffinville, entire families have begun to disappear in the dark of the night, one after another after another--systematically, right down the streets, through neighborhoods, and through apartment blocks. What started as an odd occurrence has turned into a wave of terror, as households attempt to flee before they too disappear.

...Only on the eve before they flee, they too vanish, as though their timing was foreseen. Investigations have sprung up all over but to no avail. As if an NPC could hope to solve these crimes!

Who will solve this mystery and bring peace back to the suburbs of Muffinville?

"Squeak squeak..."


As entire families begin to disappear, the CTC does what they can to help -- although with the NPC police and the like involved, they can't move too openly yet. However, the number of drones wandering the streets of Muffinville increases noticably, particularly in areas that the mysterious abductors seem to be active in. They do what they can to monitor heat signatures and activity in the surrounding houses... with sensors specially tuned to any supernatural energies, and even the gravitational fluctuations caused by teleportation.

The CTC also make an effort to broadcast an offer to assist any families that may want to evacuate to locations that are potentially safer and more secure, such as Academy City, including an offer to provide troops and vehicles to help families that want to move the same day -- rather than to have to wait through the night and potentially disappear.
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Re: Abnormal Abductions

Postby Knight Errant » Thu Mar 01, 2012 1:24 pm

Dact wanders through the suburbs, his helmet off, as he equips his Monocle of Detection! o.Q He heard of the occurrences, and has decided to investigate! He starts by staking out a house that should be next if the pattern holds... the occupants frantically packing.
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Re: Abnormal Abductions

Postby Kether » Thu Mar 01, 2012 4:49 pm

Jello Shot Mischa wrote:
Anonymouse wrote:"Squeak squeak..."

Abductions are hardly an unusual thing--People disappear, loved ones are contacted and informed that for a generally large sum of money that the abductee can be freed, free of harm. Sometimes, however, these abductions and their exchanges don't follow these patterns. Sometimes, they are more unusual. Abnormal.

In the suburbs of Muffinville, entire families have begun to disappear in the dark of the night, one after another after another--systematically, right down the streets, through neighborhoods, and through apartment blocks. What started as an odd occurrence has turned into a wave of terror, as households attempt to flee before they too disappear.

...Only on the eve before they flee, they too vanish, as though their timing was foreseen. Investigations have sprung up all over but to no avail. As if an NPC could hope to solve these crimes!

Who will solve this mystery and bring peace back to the suburbs of Muffinville?

"Squeak squeak..."


As entire families begin to disappear, the CTC does what they can to help -- although with the NPC police and the like involved, they can't move too openly yet. However, the number of drones wandering the streets of Muffinville increases noticably, particularly in areas that the mysterious abductors seem to be active in. They do what they can to monitor heat signatures and activity in the surrounding houses... with sensors specially tuned to any supernatural energies, and even the gravitational fluctuations caused by teleportation.

The CTC also make an effort to broadcast an offer to assist any families that may want to evacuate to locations that are potentially safer and more secure, such as Academy City, including an offer to provide troops and vehicles to help families that want to move the same day -- rather than to have to wait through the night and potentially disappear.





*Points out that logically that this is exactly what a human conspiracy front for aliens would do, points out how similar CTC agents are to Men in black*
"I'M MALFEAS I CAN DO WHAT I WANT
WHATEVER I'VE GOT AM GONNA FLAUNT!
THERE'S NEVER BEEN A ROCK OFF THAT I'VE EVER LOST!"
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Re: Abnormal Abductions

Postby Anonymouse » Fri Mar 02, 2012 12:52 am

As Alex's skulks onto the scene (with far too appropriate theme music), a couple of cops stare on with with expressions of befuddlement, but let the PC do as she wishes.

With magnifying glass in hand, she's able to pick up all the details of the scene!

...Which isn't much, really. A broken-in door. Pieces of wood and tire tracks peeling away from the driveway. There's no one but cops in the area, slowly cordoning it off with policetape.

Ookalf wrote:You are so insensitive... *Yoko shakes her head as she Ookalf walk onto the scene of the latest disappearances.*

Though... We don't know that it's not aliens, do we? *Yoko shoots Ookalf a look.* What? It's a fair question.


There aren't any little green aliens about--perhaps asking the collection of cops would be a good starting point for getting information on this latest occurrence of family abductions? Then again, how helpful can an NPC cop be, right?

Kether wrote:"Mystery solved no go kill aliens"


The Martians would be a good start!

Jello Shot Mischa wrote:As entire families begin to disappear, the CTC does what they can to help -- although with the NPC police and the like involved, they can't move too openly yet. However, the number of drones wandering the streets of Muffinville increases noticably, particularly in areas that the mysterious abductors seem to be active in. They do what they can to monitor heat signatures and activity in the surrounding houses... with sensors specially tuned to any supernatural energies, and even the gravitational fluctuations caused by teleportation.

The CTC also make an effort to broadcast an offer to assist any families that may want to evacuate to locations that are potentially safer and more secure, such as Academy City, including an offer to provide troops and vehicles to help families that want to move the same day -- rather than to have to wait through the night and potentially disappear.


The abductors' pattern has been preeetty straightforward so far!

Step 1: Abduct family
Step 2: Abduct neighboring families
Step 3: Rinse
Step 4: Repeat

As a result, the number of cases of abductions has increased at a staggering rate, resulting in many nearby households trying to reach out to the CTC and local authorities to escape before being caught. While many many get away, finding shelter here or there... some disappear just before they would have made their flight.

In the cases where homes have already emptied, the next dwelling with a family is selected, meaning sometimes the abductors skip ahead several homes or even blocks.

Regardless, the signs from the abductions seem to mostly point to typical, brute force abductions--aside from the scale. And aside from the initial tire tracks, the vehicles used seem to be untraceable; None of the marks seem to match and cameras of any sort seem to malfunction (in)conveniently during abductions...

Anyone that's been following this for a while will have noticed such by now, given it's been transpiring for just over a month when the first household was spirited away.

Knight Errant wrote:Dact wanders through the suburbs, his helmet off, as he equips his Monocle of Detection! o.Q He heard of the occurrences, and has decided to investigate! He starts by staking out a house that should be next if the pattern holds... the occupants frantically packing.


Dact doesn't seem to find anything out of the ordinary as he stakes out the next set of homes-- at least not until a pair of black suvs zoom over, and several people in business suits and sunglasses leap onto the scene! As they fan out around Dact, a tall man steps forward to address him.

"Unless you have papers, we're going to have to ask you to leave, sir. This area is currently off limits to anyone but law enforcement and evacuating families."

He doesn't seem to be asking for a favor, either.
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Re: Abnormal Abductions

Postby Blaze » Fri Mar 02, 2012 3:07 am

Alex gasps and points at the broken door, a shocked look on her face!

"There was a door here! o___o... It's gone now."

Boldly, she marches inside and begins investigating the place, looking for clues!
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Re: Abnormal Abductions

Postby Ookalf » Fri Mar 02, 2012 4:14 pm

Anonymouse wrote:There aren't any little green aliens about--perhaps asking the collection of cops would be a good starting point for getting information on this latest occurrence of family abductions? Then again, how helpful can an NPC cop be, right?

Hey, Dad... Cops. *Yoko nudges Ookalf and poitns him toward the group of officers.*

Hm? ...Oh, right. Better see what they've got. *The two walk over to the nearest cop.* So... what's going on here?
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Re: Abnormal Abductions

Postby Knight Errant » Fri Mar 02, 2012 4:14 pm

Dact adjusts his monocle. "Indeed... I'm afraid that is impossible. I am investigating these recent disappearances." He flashes a business card that says: "Dactylos Decimus Medidias, Private Eye."

"If you are here to assist these families, I can assure you I wont get in your way..." He pauses. "And if you insist on trying to make me leave, you will have to show me some identification first..."
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A wanderer, harried for years on end...

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Re: Abnormal Abductions

Postby Jello Shot Mischa » Fri Mar 02, 2012 9:48 pm

Anonymouse wrote:The abductors' pattern has been preeetty straightforward so far!

Step 1: Abduct family
Step 2: Abduct neighboring families
Step 3: Rinse
Step 4: Repeat

As a result, the number of cases of abductions has increased at a staggering rate, resulting in many nearby households trying to reach out to the CTC and local authorities to escape before being caught. While many many get away, finding shelter here or there... some disappear just before they would have made their flight.

In the cases where homes have already emptied, the next dwelling with a family is selected, meaning sometimes the abductors skip ahead several homes or even blocks.

Regardless, the signs from the abductions seem to mostly point to typical, brute force abductions--aside from the scale. And aside from the initial tire tracks, the vehicles used seem to be untraceable; None of the marks seem to match and cameras of any sort seem to malfunction (in)conveniently during abductions...

Anyone that's been following this for a while will have noticed such by now, given it's been transpiring for just over a month when the first household was spirited away.


Well, with the abductors being so conveniently organized, the CTC can at least begin modelling their activities and predicting where the next wave of abductions will take place, setting up a map of Muffinville in their commander centre and plotting which residences have disappeared on it, in order to determine which ones are the next to vanish, confirming this activity by monitoring to see which families appear to be making efforts to move.

The CTC also begins deploying additional forces into Muffinville proper, sending out armored infantry transports and HMMWVs to patrol the streets of endangered areas and escort any families that can make the evacuation before nightfall. Of course, with the NPC police also involved, and quite possibly irritated at their jurisdiction being trampled on, the CTC arranges for several PR liaisons to do their best to soothe any ruffled feathers and get the CTC forces permission to patrol the city as auxiliaries.

The biggest annoyance to the CTC is the fact that the omnipresent drones in the city appear to malfunction at the critical moments when families are actually being abducted. At least the traces of tire tracks and such left behind indicate that physical means are being used, as opposed to something more esoteric.

At the moment, it seems that the CTC will simply have to try and wait for the next abduction -- although by offering soldiers as bodyguards to families who want to flee, and having regular patrols, they hope they'll at least be able to get some more evidence as to what's going on...
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Re: Abnormal Abductions

Postby Anonymouse » Sun Mar 11, 2012 5:22 pm

Alex gasps and points at the broken door, a shocked look on her face!

"There was a door here! o___o... It's gone now."

Boldly, she marches inside and begins investigating the place, looking for clues!


Marching inside, Alex gets view of a typical suburban home. A home that's been ransacked and practically turned upside down!

...But there doesn't seem to be any sign of the original inhabitants or any manner of injury! The family seemed to have several pets that appear to be unconscious on the floor, lined up in the kitchen.

Strangely, all the home appliances are still present, if thrown all over the place and destroyed in some form or another. Seems pretty pointless!

Hey, Dad... Cops. *Yoko nudges Ookalf and points him toward the group of officers.*

Hm? ...Oh, right. Better see what they've got. *The two walk over to the nearest cop.* So... what's going on here?


While most of the police continue their work for roping off the area, a couple of officers exchange glances and

approach the pair.

"No need to concern yourself over this, sir. We're just trying to rope the area off before the crime scene investigators arrive. We need to contain the scene to prevent tampering you see."

"Stahndahd proceduhs an' all dat."

"And if you two don't mind, we'd appreciate it if we didn't have any gawkers, we're nervous enough as is."

Dact adjusts his monocle. "Indeed... I'm afraid that is impossible. I am investigating these recent disappearances." He flashes a business card that says: "Dactylos Decimus Medidias, Private Eye."

"If you are here to assist these families, I can assure you I wont get in your way..." He pauses. "And if you insist on trying to make me leave, you will have to show me some identification first..."


A couple of agents tsk as Monocle-Face flashes his card, but the tall man doesn't seem too bothered by his apparent official-ness.

"My apologies Mister Medidias, but while you are an investigator, that doesn't convince me that you are in any way working with or for the parties involved. Until you present me with proof henceforth, I'm going to have to ask you to leave. We don't need civilians getting involved."

As the tall man speaks, a woman to his right speaks into a wrist mounted mic quietly, intoning that a situation has arisen. Looks like reinforcements are the way, as several of the agents begin reaching for firearms hidden in chest-holsters withing their jackets.

Well, with the abductors being so conveniently organized, the CTC can at least begin modelling their activities and predicting where the next wave of abductions will take place, setting up a map of Muffinville in their commander center and plotting which residences have disappeared on it, in order to determine which ones are the next to vanish, confirming this activity by monitoring to see which families appear to be making efforts to move.

The CTC also begins deploying additional forces into Muffinville proper, sending out armored infantry transports and HMMWVs to patrol the streets of endangered areas and escort any families that can make the evacuation before nightfall. Of course, with the NPC police also involved, and quite possibly irritated at their jurisdiction being trampled on, the CTC arranges for several PR liaisons to do their best to soothe any ruffled feathers and get the CTC forces permission to patrol the city as auxiliaries.

The biggest annoyance to the CTC is the fact that the omnipresent drones in the city appear to malfunction at the critical moments when families are actually being abducted. At least the traces of tire tracks and such left behind indicate that physical means are being used, as opposed to something more esoteric.

At the moment, it seems that the CTC will simply have to try and wait for the next abduction -- although by offering soldiers as bodyguards to families who want to flee, and having regular patrols, they hope they'll at least be able to get some more evidence as to what's going on...


As the CTC go about their efforts to contain the abductions, investigate the disappearances, and aid the family's escape, many continue to disappear. However, there are no signs to anything that may catch their attention, as their surveillance keeps getting interrupted at random points in the day as well.

A breakthrough occurs at the residence Monocle-Face happens to be investigating, as all too suspicious SUVs burst onto the scene, and unload a mob of sketchy 'agents' to confront him. Running tags yields no results for matches in their databases, indicated SOMETHING must be up with the McSketchy Mob.

How exciting!
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Re: Abnormal Abductions

Postby Blaze » Sun Mar 11, 2012 5:45 pm

Alex thoroughly cases the joint, to use her words. She pokepokes at the lined up pes, looks at the broken appliances and rubs her chin.

"Hmmmmm~! The kitties and doggies an' stuff are all sleepy and lines up! But everything is brooooken... why? There's no signs of anyone gettin' hurt... En-tree-ging!"

With that, she exits the house and goes to the one across the street to see if it's the same story there!
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