The Maze!

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Re: The Maze!

Postby muffinstud » Fri Nov 18, 2011 8:59 pm

Knight
Something flops onto Tim's hand as he scratches his head... it's an ear, and it's fuzzy and long. He can actually feel it touching his hand and hair. As he walks down the corridor, there don't seem to be any other people around. However, he can hear the rushing of water on either side of the tunnel. He comes across another maintenance door, and the rushing water sound comes from the other side too.

Evra
The water equals out the pressure from outside, making it an easy swim across the bridge. The door opposite is stubborn, and doesn't open until Erik is completely submerged in the chilly, tingly water. He gets spilled out into another metal chamber with the same red yellow and green lights as the other. This chamber has open vents already in the floor that drain the water. There is no other door though. Instead, he finds a series of control panels and levers next to a large viewscreen. It's all currently off at the moment.

Milli
The pain from the cut dulls somewhat after a while. As he climbs down, something interesting happens. Mell finds gaining footholds and handholds easier. Rather, his grip on the metal is stronger. Even if he's not clutching anything, just making skin contact seems enough to make a secure connection. He makes faster work of the climbing, and soon finds himself at the bottom of the tower. There is a relatively small building forming the base, and empty streets leading towards the light of his goal.
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Re: The Maze!

Postby Knight Errant » Sat Nov 19, 2011 2:20 pm

Tim pauses... feeling a... ear on his head? "What... the hell?" Suddenly quite worried... he hurries down the hallway... to the door where rushing water is heard behind! He opens it!
O Muse!
Sing in me, and through me tell the story
Of that man skilled in all the ways of contending,
A wanderer, harried for years on end...

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Re: The Maze!

Postby AshK » Sat Nov 19, 2011 10:19 pm

muffinstud wrote:AshK
The roll cage is just that: A cage made to roll around. It is nothing but metal surrounding a seat for the rider. There is nothing to re-wire. Any attempts to change the configuration of the cage would require an arc-welder and a blowtorch. As Alex approaches the cage, one of the white team players gets smashed into the cage. It skids into Alex, carrying him willy-nilly around on the ice!



Alex holds on for dear life to the cage. He attempts to climb back in hoping the the cage will eventually get smacked toward the exit so he can get off of this ice rink.

(Sorry for the delay in posting. I've been busy with work and Karate as well as school.)
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Re: The Maze!

Postby Evra » Tue Nov 22, 2011 11:18 am

Erik stands up in the next room soaked standing there looking around the sealed room thinking of what this test could possibly be .. knowing his luck its probally an electric current ready to fry him!. So he just stand examining the levers and switches also giving him time to dry abit before attempting to find the 'on' switch
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Re: The Maze!

Postby Millinescence » Wed Nov 23, 2011 6:52 pm

muffinstud wrote:Milli
The pain from the cut dulls somewhat after a while. As he climbs down, something interesting happens. Mell finds gaining footholds and handholds easier. Rather, his grip on the metal is stronger. Even if he's not clutching anything, just making skin contact seems enough to make a secure connection. He makes faster work of the climbing, and soon finds himself at the bottom of the tower. There is a relatively small building forming the base, and empty streets leading towards the light of his goal.

Mell blinks curiously as his grip becomes stronger, seemingly as a result of the cut. "That's weird...I'm not complaining though." he says to no one in particular. Eventually he makes it to the bottom of the tower. He could still see the lights up ahead. The silence was eerie, his steps down the empty streets are slow and wary, who knows what traps could ambush him at a moment's notice. He makes a quick stop to check on his cut and try to make sense of what happened to him.
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