Fabled Lands

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Re: Fabled Lands

Postby Falka The Bat » Thu Jun 25, 2009 1:18 am

FOOM!

Fredriche fell headfirst onto the deck, his skullcap sliding off his head. A shimmering portal closed above his head.

"This...is not my destination." he mumbled, getting up.
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Re: Fabled Lands

Postby Nosnits » Thu Jun 25, 2009 1:27 am

Fredrich is surronded with men, all pointing swords at his neck. "An what, "Captain Gray says, "Are y' doin' 'ere? Ye come t' join m' crew, or'e ye a dirty thief?"
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Re: Fabled Lands

Postby Falka The Bat » Thu Jun 25, 2009 1:29 am

Tensing at pointy swords in his face, Fredriche replies.

"Well, seeing as my magik isn't going to get me across the sea, I suppose I am hear to join your crew." He said in a tone he hoped was civil.
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Re: Fabled Lands

Postby Nosnits » Thu Jun 25, 2009 1:33 am

"Well, we seem t'ave gottn ourselves a littlr conjourer." The captain says, "Ye'll be....a deckhand....sn' light source..." The captain heads back to the wheel, as the ship finaly leaves port and into the open ocean.
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Re: Fabled Lands

Postby Falka The Bat » Thu Jun 25, 2009 1:41 am

Fredriche smiled and nodded....until the man's back was turned. He sighed, so low that only his tiny companion could hear him.
Tryte the pixie buzzed out of his robe.

"You're gonna be a deckhand, huh?" she whispered. "What happened to the master of the arcane that would shake the world with his power?"

"Oh, shut up." Fredriche mumbled.
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Re: Fabled Lands

Postby AshK » Thu Jun 25, 2009 9:55 am

*Jacob notices Fredriche*

"That was an interesting way to appear." Jacob says as he takes out his sais and points them at the apparent intruder.
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Re: Fabled Lands

Postby Falka The Bat » Thu Jun 25, 2009 10:13 am

"I suppose it is...."Fredriche mumbled. "It's only a prototype right now-"

"Does 'prototype' mean spell that doesn't work?" Tryte piped up.
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Re: Fabled Lands

Postby Marky » Thu Jun 25, 2009 7:27 pm

Josh glances over, seeing what all of the ruckus was about. Noticing Fredriche, he just rolled his eyes. "Figures."
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Re: Fabled Lands

Postby Blaze » Fri Jun 26, 2009 12:51 am

Ivan stared at the new arrival suspiciously. He had never trusted anyonwe who used magik. They always had some spell guarding their possessions. Locks could be picked. Guards could be knocked out or killed. But spells? Ivan had never learned how to overcome those. So he decided to play it friendly for now.

Why, hello there!" he said, holding out his hand to Fredriche. "I'm Ivan, another deckhand. A pleasure to meet you."
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Re: Fabled Lands

Postby Falka The Bat » Fri Jun 26, 2009 1:59 am

"You as well." Fredriche said uneasily. There was something shifty about this fellow he wasn't sure he liked.
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Re: Fabled Lands

Postby Jacqueline » Fri Jun 26, 2009 5:01 pm

James casts a look over his shoulder, wanting to take this last chance to look back at safety. By boarding the ship, he has cast himself adrift. He will certainly find out soon whether the ship is his buoy, or just another storm to be weathered.

Startled out of his reverie by the flashy arrival of yet another deckhand, James watches the happenings from a distance.
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Re: Fabled Lands

Postby Nosnits » Sat Jun 27, 2009 11:45 pm

((Hey, sorry for the lack of GMing on my part, I wanted to give you all a chance to interact before your characters lives went down the drain, which it is about to do so, and I wanted to wait until I could use a computer, which I now can, so here it goes...))

Any thoughts any of you might of had of a relaxing cruise are gone, as the Captain barks his orders out, and you most surely get to work.....

One Week Later.

All- The four of you are exhausted, for the past seven days the captain and officers have been working you to the bone, in your own special way. The work is particularly tough, with the storms that batter the boat day in and day out, now you know why no people never make it across. None of you have had much food or water since departure, or a chance to rest.

Ivan-Any lippy remarks you have made, or and thefts you may of tried to commit, during the first week of the voyage have been met with lashes. All day you are worked to death, pulling ropes back and forth, and you work every second night on the ropes as well.

James-You would find that the voyage is not a storm to be weathered, it's more like a hurricane. You, along with the others, work all day as a deckhand, pulling ropes under your brutal commander, and you are exhausted by nightfall. You are given the night off, but it is more of a curse then a blessing. You play your lute till your hands are bloodied and blistered under the strain of playing all night. Every time you stop to rest, the officers point swords at your throat. Luckily, the late late late watch doesn't care much for music, so you get a few hours of sleep each night.

Jacob- You have faced the same punishment during the day as all the others, facing lashes for no reason other then for fun. At night, you stand watch in the crows nest, nothing on save the clothes you entered the ship with, through the storms and cold, high winds. You get little sleep at night, as you must keep to your job, but you get a few hours of sleep each night.

Josh- You have by far been the luckiest of the bunch, the captain has stood by his word of liking you. You can go to bed after your shift painfully hard shift, an extra sip of water each day, and, an added bonus, no lashings.

Fredriche- Becoming a mage might not of been the best carrier move you ever made, as you are worked non-stop. Due to your relative physical weakness compared to the others on the ship, you find yourself playing fetch, errand boy, and gopher to the captain and his officers. At night is when the worst of it comes. You stand at the bow and cast a powerful light spell, almost out of the reach of your magical abilities as it is. You must hold the spell until morning, and if you faint from exhaustion, they just use smelling salts to revive you again. You also find that teleporting away from the ship is impossible, any attempts made would have knocked you senseless. They let you sleep a little past dawn after your skills are no longer required, but when the captain awakes, so must you.

All....again -Your quarters are all located at the bottom of the ship, no light makes it down here. One way or another, you find yourselves seated around the lantern at the end of your respective shifts, ((Or in Josh and Ivan's case, you have woken up.)) and are free to converse witht the others.

((That means talk to each other, not like you haven't already, it's going to be a bit before the next update for you guys...))

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Regin-You travel your homeland far and wide seeking converts, but not all are accepting of you as a priest. Sometimes, you cannot even find a place to stay, and tonight is one of those nights. As you travel the countryside, you might notice a hole into the the ground...it might provide shelter at the very least.
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Re: Fabled Lands

Postby Jacqueline » Sun Jun 28, 2009 4:10 am

"At least we're lucky things aren't worse," James jokes idly. As a joke it isn't much, but then, he isn't in the mood to put much feeling into it. The bard nurses his tender fingers with a thoroughly miserable expression. His fingers are his instruments as much as his lute, but in the shape they're in he will not be able to play anything decent. During his nightly performances, he has been trying to get to point across by playing nothing but the worst songs he can think of, but for some reason his audience doesn't even seem to notice.
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Re: Fabled Lands

Postby Blaze » Sun Jun 28, 2009 4:26 am

"Have you ever heard the phrase, 'Don't tempt fate?'" Ivan snapped. The whole week had been an exercise in depravity. He had tried to make some money via some pickpocketing, but the captain and his sons had sharp eyes, and he had recieved a sound thrashing for his troubles. So he decided to be as snide as possible to make up for it. Sadly, they took even the lightest insult as insubordination and Ivan had recieved more beatings. By the fourth day, he had learned to keep his tongue (and fingers) to himself. The combination of the beatings and work had resulted in everyday being a pain-filled haze with sleep being only a temporary release.
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Re: Fabled Lands

Postby Falka The Bat » Sun Jun 28, 2009 8:38 am

"We're lucky things aren't worse? The bloody captain is lucky things aren't worse." Fredriche mumbled. If nothing else, the experience had made him really good at light spells...the conjurer had decided he would return here as soon as he learned how to turn people into pigs. He was hallucinating daily now from lack of sleep. The whole experience was just galling. "The good news, though, is that this can only last until we reach land."
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