by Nosnits » Sat Jun 27, 2009 11:45 pm
((Hey, sorry for the lack of GMing on my part, I wanted to give you all a chance to interact before your characters lives went down the drain, which it is about to do so, and I wanted to wait until I could use a computer, which I now can, so here it goes...))
Any thoughts any of you might of had of a relaxing cruise are gone, as the Captain barks his orders out, and you most surely get to work.....
One Week Later.
All- The four of you are exhausted, for the past seven days the captain and officers have been working you to the bone, in your own special way. The work is particularly tough, with the storms that batter the boat day in and day out, now you know why no people never make it across. None of you have had much food or water since departure, or a chance to rest.
Ivan-Any lippy remarks you have made, or and thefts you may of tried to commit, during the first week of the voyage have been met with lashes. All day you are worked to death, pulling ropes back and forth, and you work every second night on the ropes as well.
James-You would find that the voyage is not a storm to be weathered, it's more like a hurricane. You, along with the others, work all day as a deckhand, pulling ropes under your brutal commander, and you are exhausted by nightfall. You are given the night off, but it is more of a curse then a blessing. You play your lute till your hands are bloodied and blistered under the strain of playing all night. Every time you stop to rest, the officers point swords at your throat. Luckily, the late late late watch doesn't care much for music, so you get a few hours of sleep each night.
Jacob- You have faced the same punishment during the day as all the others, facing lashes for no reason other then for fun. At night, you stand watch in the crows nest, nothing on save the clothes you entered the ship with, through the storms and cold, high winds. You get little sleep at night, as you must keep to your job, but you get a few hours of sleep each night.
Josh- You have by far been the luckiest of the bunch, the captain has stood by his word of liking you. You can go to bed after your shift painfully hard shift, an extra sip of water each day, and, an added bonus, no lashings.
Fredriche- Becoming a mage might not of been the best carrier move you ever made, as you are worked non-stop. Due to your relative physical weakness compared to the others on the ship, you find yourself playing fetch, errand boy, and gopher to the captain and his officers. At night is when the worst of it comes. You stand at the bow and cast a powerful light spell, almost out of the reach of your magical abilities as it is. You must hold the spell until morning, and if you faint from exhaustion, they just use smelling salts to revive you again. You also find that teleporting away from the ship is impossible, any attempts made would have knocked you senseless. They let you sleep a little past dawn after your skills are no longer required, but when the captain awakes, so must you.
All....again -Your quarters are all located at the bottom of the ship, no light makes it down here. One way or another, you find yourselves seated around the lantern at the end of your respective shifts, ((Or in Josh and Ivan's case, you have woken up.)) and are free to converse witht the others.
((That means talk to each other, not like you haven't already, it's going to be a bit before the next update for you guys...))
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Regin-You travel your homeland far and wide seeking converts, but not all are accepting of you as a priest. Sometimes, you cannot even find a place to stay, and tonight is one of those nights. As you travel the countryside, you might notice a hole into the the ground...it might provide shelter at the very least.
Hey, you! No...not you....You! Go --->
HERE <--- to red the drabbles of stuff I've written, or --->
HERE <--- to see both my doodles AND writing. Double dip right there.
Knit the scarf. Ride the ogre.